Dean Herbert
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1e5ff2679b
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Rename classes to better emphasise that Smoke is a single trail segment
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2022-10-05 18:29:16 +09:00 |
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Alden Wu
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b0a948df45
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Move LegacySmoke animation implementation to Smoke
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2022-10-04 00:17:00 -07:00 |
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Alden Wu
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929eb8559e
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Fix LegacySmoke alpha calculations
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2022-10-03 16:02:33 -07:00 |
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Dean Herbert
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0bac5ef465
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Merge branch 'master' into smoke
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2022-10-03 21:29:42 +09:00 |
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Dean Herbert
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ea7c5458fe
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Fix sprite dropdown not showing resources from non-legacy skins during gameplay
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2022-09-22 18:53:43 +09:00 |
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Alden Wu
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ddbd69dc67
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Replace LifetimeAfterSmokeEnd with abstract LifetimeEnd
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2022-09-20 09:44:01 -07:00 |
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Dan Balasescu
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102c140967
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Remove another invalidate
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2022-09-20 20:59:58 +09:00 |
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Dan Balasescu
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c28ed477e1
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Expose less stuff, clean up implementation
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2022-09-20 20:54:49 +09:00 |
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Dan Balasescu
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9f23210e7e
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Use British-English
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2022-09-20 20:40:20 +09:00 |
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Alden Wu
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8204090e47
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Scale smoke radius based on texture width
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2022-09-19 00:07:22 -07:00 |
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Alden Wu
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a0e31018a1
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Copy stable smoke's fade/alpha values, blending, scale, and rotation
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2022-09-18 22:06:07 -07:00 |
|
Alden Wu
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0138663bdc
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Fix InspectCode errors
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2022-09-18 18:32:33 -07:00 |
|
Alden Wu
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613564b5b9
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Full legacy smoke implementation and temp default smoke
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2022-09-18 12:10:01 -07:00 |
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Alden Wu
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493efd84a3
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Basic smoke path implementation
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2022-09-18 12:08:34 -07:00 |
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Dean Herbert
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e0940c6c22
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Update animations to final versions
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2022-08-01 18:03:32 +09:00 |
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Alden Wu
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c2c2c505a4
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Combine FollowCircle and TickFollowCircle classes
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2022-07-21 19:46:46 -07:00 |
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Alden Wu
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5cb0920cfb
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Revert OnSliderTail() to OnSliderEnd()
In light of the comment added in the previous commit, slider tail
and end are not actually the same.
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2022-07-19 02:27:04 -07:00 |
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Alden Wu
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d213f56f79
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Align legacy followcircle anims to slider ticks
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2022-07-19 02:08:53 -07:00 |
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Dean Herbert
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775c6c8374
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Fix potential crash in editor from transform time going below zero
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2022-07-15 19:29:37 +09:00 |
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Dean Herbert
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7ed4eb5815
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Adjust transform logic to match osu-stable (and add TODOs for remaining oversights)
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2022-07-15 17:17:55 +09:00 |
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Alden Wu
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66932f1af6
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Move shared followcircle code into abstract base class
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2022-07-14 17:11:01 -07:00 |
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Alden Wu
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48911b956a
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Remove ClearTransformsAfter call
A bit weird only having one call on its own; probably deserves an
entire PR dedicated to adding ClearTransformsAfter calls
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2022-07-10 17:07:21 -07:00 |
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goodtrailer
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84dcd042f4
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Protect duration calculations against unstable fps
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2022-07-07 20:30:31 -07:00 |
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goodtrailer
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72fb1ae892
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Add forgotten unsubscribes
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2022-07-05 21:04:13 -07:00 |
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goodtrailer
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e6a05ce3e2
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Slow down legacy followcircle animations
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2022-07-03 13:51:30 -07:00 |
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Dean Herbert
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9a5431d93f
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Minor renaming / refactoring to use local parameter rather than DI'd object
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2022-07-02 13:37:10 +09:00 |
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goodtrailer
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f2141715b8
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Replace AsNonNull() with Assert()
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2022-07-01 21:22:48 -07:00 |
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goodtrailer
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471b64bd20
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Reinstate early return with comment
Whoops, didn't read the reply until after I pushed...
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2022-07-01 21:19:54 -07:00 |
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goodtrailer
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6d6ffd35d0
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Remove unused parameter
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2022-07-01 21:14:53 -07:00 |
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goodtrailer
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2e3ff2c7e0
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Prefer [Resolved] and LoadComplete
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2022-07-01 21:12:36 -07:00 |
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goodtrailer
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76d4f86ca3
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Make legacy slider ball fade out instantly
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2022-07-01 18:21:03 -07:00 |
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goodtrailer
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0e0e9968ac
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Split ball and followcircle into default/legacy files
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2022-06-29 01:23:35 -07:00 |
|
Dean Herbert
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Salman Ahmed
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fe96e15b1b
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Update spinner approach circle to handle LegacySkinTransformer
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2022-06-04 01:15:39 +03:00 |
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Dean Herbert
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a443200d0d
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Make dependency nullable to allow for safer disposal unbinding
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2022-05-19 13:49:52 +09:00 |
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Salman Ahmed
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61078910a6
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Handle all skin component types explicitly
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2022-04-23 03:34:05 +03:00 |
|
Salman Ahmed
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fd20c2bdcd
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Change circle/overlay sprite fields to protected for better test assertion
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2022-04-20 00:24:28 +03:00 |
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Salman Ahmed
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a96664295b
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Fix nullability preprocessor placed over the copyright header
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2022-04-19 19:48:44 +03:00 |
|
Salman Ahmed
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033b556be5
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Simplify texture lookup further
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2022-04-19 19:44:35 +03:00 |
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Dean Herbert
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75a6e9fd7f
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Convert to use nullable and rearrange fields
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2022-04-19 18:10:10 +09:00 |
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Salman Ahmed
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b067924ada
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Avoid applying state transforms when no object is present
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2022-04-19 08:08:02 +03:00 |
|
Salman Ahmed
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fd113953ac
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Rename prioritiyLookup and add xmldoc
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2022-04-19 08:06:39 +03:00 |
|
Salman Ahmed
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ec7bb876b5
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Improve legacy circle texture lookup to match 1:1 with stable
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2022-04-19 07:12:07 +03:00 |
|
Salman Ahmed
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8d0dd3961e
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Add failing test cases
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2022-04-19 07:12:07 +03:00 |
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Dean Herbert
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e4b2242719
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Fix follow point animations not looping
Because they do in stable. I don't know why but let's go with it.
Resolves issue reported in https://github.com/ppy/osu/discussions/17072.
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2022-03-21 18:29:13 +09:00 |
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Susko3
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19467e58c1
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Remove unused params from BDL methods
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2022-01-15 01:06:39 +01:00 |
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Dean Herbert
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408e8d5710
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Fix null reference causing crash in KiaiFlashingDrawable
Can occur if there is no fallback graphics available. Previously would
work as it was only setting the `Texture`.
As reported in https://github.com/ppy/osu/discussions/16281.
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2021-12-30 22:21:39 +09:00 |
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Bartłomiej Dach
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eea0fea69f
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Add support for animated legacy hit circle overlay
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2021-12-28 15:58:34 +01:00 |
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Bartłomiej Dach
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448c6ed515
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Generalise KiaiFlashingSprite for arbitrary drawables
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2021-12-28 15:58:34 +01:00 |
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