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Commit Graph

16 Commits

Author SHA1 Message Date
Dean Herbert
d3b2e2b36e Change locking method to better allow cross-thread locking 2020-12-11 14:43:39 +09:00
Dean Herbert
ab00a15555 Add JsonConstructor specs to allow for correct deserialization of readonly fields 2020-12-09 15:05:57 +09:00
Dean Herbert
e09715d71e Add ToString implementation to MultiplayerRoom for easier debug 2020-12-09 14:47:26 +09:00
Dean Herbert
0eb5b16454 Remove Empty() implementation for RoomSettings until otherwise necessary 2020-12-09 12:12:03 +09:00
Dean Herbert
aa68ae4ff2 Change locking mechanism for multiplayer rooms to use using-disposal pattern
Was required to lock over `await` calls server-side.
2020-12-08 20:43:18 +09:00
Dean Herbert
345352be67 Mark PerformUpdate as an instant handle method (doesn't really help with anything) 2020-12-08 20:43:18 +09:00
Dean Herbert
a4ca8d2998 Ensure multiplayer rooms are instantiated with a room ID 2020-12-08 20:43:18 +09:00
Dean Herbert
5d2ca7fc39 Make remaining model classes nullable and serializable 2020-12-08 20:43:18 +09:00
Dean Herbert
2365d65610 Move business logic out of MultiplayerRoom 2020-12-08 20:43:18 +09:00
Dean Herbert
42b1e9d6a4 Add xmldoc coverage of MultiplayerRoom 2020-12-08 20:43:18 +09:00
Dean Herbert
5a231cef15 Add thread safety for external operations on MultiplayerRoom 2020-12-08 20:43:18 +09:00
Dean Herbert
baf16cfbc3 Add room settings related model and event flow 2020-12-08 20:43:18 +09:00
Dean Herbert
ca86524c92 Add locking on join/leave operations 2020-12-08 20:43:18 +09:00
Dean Herbert
fdf025942b Ensure room is locked when mutating users 2020-12-08 20:43:18 +09:00
Dean Herbert
8ebdb5723b Add models for users and rooms 2020-12-08 20:43:18 +09:00
Dean Herbert
be4a668e0b Add basic structure for multiplayer state and model components 2020-12-08 20:43:18 +09:00