Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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20da1051d9
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Apply NRT to GameplayLeaderboard hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
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2022-09-26 16:21:24 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dan Balasescu
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4d9a77bdc0
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Stop using Drawable.Clock altogether
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2022-06-02 15:02:50 +09:00 |
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Dan Balasescu
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2209a009f9
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Don't process clock
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2022-06-02 14:48:55 +09:00 |
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Dan Balasescu
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22d998dc2a
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Use new score processor in MultiplayerGameplayLeaderboard
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2022-05-30 19:26:26 +09:00 |
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Dan Balasescu
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f1c40bd9ed
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Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
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2022-03-08 22:30:44 +09:00 |
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Dean Herbert
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a503274e1d
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Pass through MultiplayerRoomUser s instead of int s to avoid re-retrieval
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2021-08-10 18:39:20 +09:00 |
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Dean Herbert
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0fa1f085df
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Store MultiplayerRoomUser as part of tracked data
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2021-08-09 16:31:18 +09:00 |
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Dean Herbert
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0658cfb986
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Throw exceptions rather than silently failing if attempting to add a clock for a non-tracked user
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2021-07-06 14:56:00 +09:00 |
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smoogipoo
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4f0857f946
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Xmldocs and general refactorings
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2021-04-22 23:52:22 +09:00 |
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smoogipoo
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ee25949751
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Rename classes
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2021-04-22 23:39:02 +09:00 |
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