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h1or4dme8
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osu-lazer
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61,410
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791
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1bfe5a18cb94de911bb6ecf445abc8d32fe254ca
Commit Graph
15 Commits
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Fix
IsCatchingUp
not being in correct state
Dean Herbert
·
2022-08-15 20:17:48 +09:00
87760bbc06
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Move
ISamplePlaybackDisabler
to more general namespace
Bartłomiej Dach
·
2022-05-08 10:38:58 +02:00
9ae019eb39
Resolve inspection issues
Dan Balasescu
·
2022-04-14 13:11:11 +09:00
494955aff1
Fix test failures and general discrepancies
smoogipoo
·
2021-01-20 14:05:35 +09:00
8ffbcc9860
Initial sample + samplechannel rework
smoogipoo
·
2021-01-19 17:11:40 +09:00
de9d075f94
Fix sample playback test
smoogipoo
·
2020-11-13 18:35:33 +09:00
feabca860b
Rename test variable and remove unncessary cast
Dean Herbert
·
2020-10-27 14:35:12 +09:00
03d566da35
Remove unused usings
Dean Herbert
·
2020-10-27 14:33:16 +09:00
606a4304a8
Move sample pausing logic out of FrameStabilityContainer
Dean Herbert
·
2020-10-27 13:54:33 +09:00
6853da459d
Move ISampleDisabler implementation to Player and FrameStabilityContainer
Dean Herbert
·
2020-10-14 19:39:48 +09:00
e3eaba7b2c
Re-enable and fix gameplay sample playback test
Bartłomiej Dach
·
2020-10-05 21:22:32 +02:00
9eeac759b8
Temporarily ignore failing gameplay samples test
Dean Herbert
·
2020-10-05 20:01:12 +09:00
606a08c6ad
Add failing test coverage of gameplay sample pausing (during seek)
Dean Herbert
·
2020-10-05 14:27:51 +09:00
e1c4c8f3d5