Dean Herbert
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0f4538f69f
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Rename GameModes namespace to Screens.
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2016-11-14 17:23:33 +09:00 |
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Drew DeVault
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19fd6fe249
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Introduce dependency injection
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2016-11-10 16:38:25 -05:00 |
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Dean Herbert
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cc140c9634
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Fix broken tests.
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2016-11-05 22:48:32 +09:00 |
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Dean Herbert
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a11d534067
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Add beatmap backgrounds.
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2016-11-05 20:00:14 +09:00 |
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Dean Herbert
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7a54fdfffb
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Fix ImportBeatmapTest.
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2016-11-03 16:59:16 +09:00 |
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Dean Herbert
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5ce102b36c
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Fix outdated test attributes.
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2016-10-28 16:09:55 +09:00 |
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Drew DeVault
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fd867b2eb7
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Fix use of obsolete NUnit attribute
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2016-10-26 10:37:36 -04:00 |
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Dean Herbert
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d3a857edb9
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Make importing work properly.
Moves import code to BeatmapDatabase.
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2016-10-24 11:39:53 -04:00 |
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Drew DeVault
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449f04c07b
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Refactor the database code
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2016-10-18 13:38:27 -04:00 |
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John Leuenhagen
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fedfb8a22a
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Converted all .cs files to use CRLF line endings.
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2016-10-13 23:33:58 -04:00 |
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Drew DeVault
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25d08c8e2c
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Improve beatmap loading and hydration
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2016-10-13 10:29:30 -04:00 |
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Drew DeVault
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2f8fbee364
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Moved test osz file into osu-resources
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2016-10-13 12:18:29 +09:00 |
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Drew DeVault
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c39179d299
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Add test for hit objects
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2016-10-13 12:17:40 +09:00 |
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Drew DeVault
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7a4501323b
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Decode beatmap colours
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2016-10-13 12:17:35 +09:00 |
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Drew DeVault
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c0022f3515
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Add more tests for legacy decoder
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2016-10-13 12:17:31 +09:00 |
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Drew DeVault
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34b24e1399
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Use embedded resources for test assets
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2016-10-13 12:17:23 +09:00 |
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Drew DeVault
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9b4bc3e36d
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Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
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2016-10-13 12:17:03 +09:00 |
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Drew DeVault
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32ab8f97bb
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Add more decoding (including full BeatmapMetadata)
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2016-10-13 12:16:58 +09:00 |
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Drew DeVault
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2a3f047895
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Start implementing legacy decoder
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2016-10-13 12:16:48 +09:00 |
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