Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Bartłomiej Dach
a1f50e39aa
Add basic structure for skinning catch explosions
2021-08-11 21:23:32 +02:00
ekrctb
da69867fd4
Move catcher trail generation logic to CatcherArea
2021-07-27 19:07:37 +09:00
ekrctb
bb046fa3b8
Move catcher trail generation logic to Catcher
...
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
ekrctb
94678064ff
Rename CatcherArea.MovableCatcher
to Catcher
2021-07-21 16:28:31 +09:00
ekrctb
b88ee3c1a1
Pass DroppedObjectContainer
via constructor instead of DI
...
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e
.
2021-07-19 20:11:49 +09:00
ekrctb
97059a9f50
Create Catcher
in CatchPlayfield
2021-07-19 19:44:40 +09:00
ekrctb
ae09c23e4e
Resolve DroppedObjectContainer
via DI
2021-06-24 16:09:13 +09:00
ekrctb
16d5893535
Add DroppedObjectContainer
class
2021-06-24 15:51:54 +09:00
Dean Herbert
f8ae70e562
Update existing function type rather than adding an override
2021-06-02 16:04:53 +09:00
Dean Herbert
bdf07ad59a
Limit catching towards the centre of the plate (to emulate actual gameplay)
2021-04-22 17:47:03 +09:00
Dean Herbert
2203552e9e
Add stacking test logic to TestSceneCatcherArea
for skinned testing
2021-04-22 17:34:53 +09:00
ekrctb
5b5e883904
Remove EffectiveXBindable (setting Value was not handled)
...
And use orthogonal `OriginalXBindable` and `XOffsetBindable`.
2020-12-14 13:39:07 +09:00
ekrctb
d96399ea42
Revert "Remove X setter from CatchHitObject"
...
This reverts commit 7cbbd74d
2020-12-14 13:18:14 +09:00
ekrctb
7cbbd74df2
Remove X setter from CatchHitObject
2020-12-14 11:38:07 +09:00
ekrctb
96f3e0dad8
Replace CatchHitObject.X usage to EffectiveX and OriginalX
2020-12-14 11:03:14 +09:00
ekrctb
ccca7e0b25
more specific type droppedObjectContainer
2020-12-09 10:35:01 +09:00
ekrctb
749d5380ca
Pool caught objects and dropped objects
2020-12-08 22:38:10 +09:00
smoogipoo
9d926de944
Fix test failure
2020-12-08 17:04:30 +09:00
ekrctb
0213f77b4b
Move catcher state changing logic to OnNewResult method
2020-12-08 14:28:30 +09:00
ekrctb
e82ca66d3e
Fix depth of dropped objects
2020-12-04 10:21:54 +09:00
ekrctb
1d669cf65e
Add more TestSceneCatcher tests
...
Some tests are moved from TestSceneCatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
b76ae525b2
Use hit object pooling for Fruit
and Banana
.
2020-11-30 19:07:50 +09:00
ekrctb
05aaa377e7
Don't use CreateDrawableRepresentation in CatcherArea
2020-11-30 19:02:49 +09:00
Bartłomiej Dach
fcf3a1d13c
Encapsulate combo display better
2020-09-12 22:40:34 +02:00
Bartłomiej Dach
a8e96b3994
Reword test steps for consistency & fix typo
2020-07-16 20:17:37 +02:00
Bartłomiej Dach
fbf3a09835
Create catcher explicitly to make tests independent of ctor
2020-07-16 20:14:57 +02:00
Bartłomiej Dach
54b0321581
Factor out catcher as property
2020-07-16 20:12:32 +02:00
Bartłomiej Dach
f72a6b8c9d
Use [Resolved] instead
2020-07-16 20:08:48 +02:00
Gagah Pangeran
545e4a1f66
fix formatting
2020-07-16 15:32:07 +07:00
Gagah Pangeran
7021459c75
add hit lighting test in test scene catcher area
2020-07-16 15:25:07 +07:00
ekrctb
3278a1d7d8
Standardize osu!catch coordinate system
...
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)
This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Dean Herbert
2c840c52a3
Add skinnable test scene per ruleset to better allow dynamic compilation
2020-04-07 16:20:13 +09:00
Dan Balasescu
03c8140d3c
Merge branch 'master' into add-catcher-animation-states
2020-03-11 14:53:14 +09:00
Dean Herbert
8ad44952f8
Remove unused usings
2020-03-10 16:47:53 +09:00
Dean Herbert
eab544b49f
Add afterimage glow when entering hyperdash
2020-03-10 16:41:08 +09:00
Dean Herbert
7069cef9ce
Add catcher kiai/fail animation states
2020-03-10 15:28:37 +09:00
Dean Herbert
a55b2b8918
Add explosion effect when catching fruit
2020-02-21 18:09:50 +09:00
Dean Herbert
c68309ac4f
Update TestSceneCatcherArea to use SkinnableTestScene
2020-02-17 17:19:46 +09:00
Roman Kapustin
459a285cd8
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00