Dean Herbert
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dcbdc114ce
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Remove precision limitations of SliderVelocity
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2023-09-07 17:41:58 +09:00 |
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Dean Herbert
|
b34a36f6ce
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Remove all usage of LegacyDifficultyControlPoint
|
2023-09-07 17:41:57 +09:00 |
|
o-dasher
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feadac1f79
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Cleanup all other leftover binding instantiation
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2022-09-25 16:02:40 -04:00 |
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Dan Balasescu
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16281f4a48
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Properly annotate method to allow null
|
2022-06-20 16:56:19 +09:00 |
|
Dan Balasescu
|
03ab6fc141
|
Implement IEquatable on ControlPoint
|
2022-06-20 15:27:43 +09:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Dean Herbert
|
693ecdf62a
|
Refactor some incorrect/outdated terminology
|
2021-09-06 21:32:43 +09:00 |
|
Dean Herbert
|
a3d9ab1e2e
|
Move approach rate to EffectControlPoint
|
2021-09-03 16:58:16 +09:00 |
|
Dean Herbert
|
be08b9d1ef
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Combine logic of Difficulty and Timing pieces where feasible
|
2021-04-14 20:55:34 +09:00 |
|
Dean Herbert
|
0195d654ca
|
Increase the precision of speed multiplier to match osu-stable
|
2021-03-19 17:09:49 +09:00 |
|
Dean Herbert
|
ba4e411422
|
Clone and copy ControlPointInfo when retrieving a playable beatmap
|
2021-01-04 16:37:07 +09:00 |
|
Dean Herbert
|
e96e30a19d
|
Move control point colour specifications to common location and use for formatting timing screen table
|
2020-10-01 19:29:34 +09:00 |
|
Dean Herbert
|
8147e67f53
|
Use static instances in all fallback ControlPoint lookups to reduce allocations
|
2020-07-18 11:53:04 +09:00 |
|
smoogipoo
|
9aac98664c
|
Remove unnecessary time property
|
2020-04-17 17:06:12 +09:00 |
|
smoogipoo
|
69fb984e71
|
Remove EquivalentTo() and Equals()
|
2020-04-17 17:04:09 +09:00 |
|
Alchyr
|
f115fecb23
|
Fix formatting
|
2020-04-09 09:34:40 -07:00 |
|
Alchyr
|
65823fb2e1
|
Use redundancy test
|
2020-04-08 01:42:35 -07:00 |
|
Dean Herbert
|
090881cf6f
|
Add default bindable values
|
2019-10-28 16:23:43 +09:00 |
|
Dean Herbert
|
8f87957c70
|
Make all control point attributes bindable
Properties are left intact for compatibility reasons.
|
2019-10-28 16:23:43 +09:00 |
|
Dean Herbert
|
e2f2638212
|
Replace local Equatable implementations with abstract EquivalentTo
|
2019-10-25 19:44:28 +09:00 |
|
smoogipoo
|
7a56fe84f2
|
Remove ControlPoint.EquivalentTo
|
2019-05-21 14:27:57 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
|
Dean Herbert
|
44aecdc3a0
|
Rename method to EquivalentTo
|
2018-07-05 15:00:02 +09:00 |
|
smoogipoo
|
b664d3ef81
|
Fix time being a part of controlpoint change comparisons
|
2018-07-02 13:34:25 +09:00 |
|
smoogipoo
|
aea50e770b
|
Use .Equals everywhere
|
2018-07-02 13:34:14 +09:00 |
|
smoogipoo
|
2882981f9c
|
Implement and use equality comparers for ControlPoint
|
2018-06-28 18:28:59 +09:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
6f44db6de0
|
Clamp at DifficultyControlPoint
This is what stable did.
|
2018-02-28 18:10:38 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
smoogipooo
|
6a7b410bc3
|
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
|
2017-08-21 11:58:54 +09:00 |
|
smoogipooo
|
836bf930a0
|
More cleanups.
|
2017-05-23 15:29:38 +09:00 |
|
smoogipooo
|
3cdfd2eef5
|
Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
|
2017-05-23 14:03:40 +09:00 |
|