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Use redundancy test

This commit is contained in:
Alchyr 2020-04-08 01:42:35 -07:00
parent 66a474619c
commit 65823fb2e1
7 changed files with 32 additions and 10 deletions

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@ -29,11 +29,17 @@ namespace osu.Game.Tests.NonVisual
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point.
cpi.Add(1000, new TimingControlPoint()); // is redundant
cpi.Add(1000, new TimingControlPoint()); // is also not redundant, due to change of offset
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
cpi.Add(1000, new TimingControlPoint()); //is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
}
[Test]
@ -86,11 +92,12 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
}
[Test]

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@ -25,6 +25,14 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <returns>Whether equivalent.</returns>
public abstract bool EquivalentTo(ControlPoint other);
/// <summary>
/// Whether this control point results in a meaningful change when placed after another.
/// </summary>
/// <param name="other">Another control point to compare with.</param>
/// <param name="time">The time this timing point will be placed at.</param>
/// <returns>Whether redundant.</returns>
public abstract bool IsRedundant(ControlPoint other, double time);
public bool Equals(ControlPoint other) => Time == other?.Time && EquivalentTo(other);
}
}

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@ -247,7 +247,7 @@ namespace osu.Game.Beatmaps.ControlPoints
break;
}
return existing?.EquivalentTo(newPoint) == true;
return newPoint.IsRedundant(existing, time);
}
private void groupItemAdded(ControlPoint controlPoint)

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@ -29,5 +29,6 @@ namespace osu.Game.Beatmaps.ControlPoints
public override bool EquivalentTo(ControlPoint other) =>
other is DifficultyControlPoint otherTyped && otherTyped.SpeedMultiplier.Equals(SpeedMultiplier);
public override bool IsRedundant(ControlPoint other, double time) => EquivalentTo(other);
}
}

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@ -38,5 +38,6 @@ namespace osu.Game.Beatmaps.ControlPoints
public override bool EquivalentTo(ControlPoint other) =>
other is EffectControlPoint otherTyped &&
KiaiMode == otherTyped.KiaiMode && OmitFirstBarLine == otherTyped.OmitFirstBarLine;
public override bool IsRedundant(ControlPoint other, double time) => !OmitFirstBarLine && EquivalentTo(other);
}
}

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@ -71,5 +71,6 @@ namespace osu.Game.Beatmaps.ControlPoints
public override bool EquivalentTo(ControlPoint other) =>
other is SampleControlPoint otherTyped &&
SampleBank == otherTyped.SampleBank && SampleVolume == otherTyped.SampleVolume;
public override bool IsRedundant(ControlPoint other, double time) => EquivalentTo(other);
}
}

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@ -50,6 +50,10 @@ namespace osu.Game.Beatmaps.ControlPoints
public override bool EquivalentTo(ControlPoint other) =>
other is TimingControlPoint otherTyped
&& Time == otherTyped.Time && TimeSignature == otherTyped.TimeSignature && BeatLength.Equals(otherTyped.BeatLength);
&& TimeSignature == otherTyped.TimeSignature && BeatLength.Equals(otherTyped.BeatLength);
public override bool IsRedundant(ControlPoint other, double time) =>
EquivalentTo(other)
&& other.Time == time;
}
}