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Commit Graph

54369 Commits

Author SHA1 Message Date
Dean Herbert
1696a905ba Reduce exposed properties in GameplayClockContainer 2022-08-15 20:22:36 +09:00
Dean Herbert
704568ae3b Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
Dean Herbert
43442dbf65 Merge branch 'even-less-gameplay-clock' into even-nicer-frame-stability-clock 2022-08-15 20:22:30 +09:00
Dean Herbert
87760bbc06 Fix IsCatchingUp not being in correct state 2022-08-15 20:17:48 +09:00
Dean Herbert
1fc3d005c0 Seal FrameStabilityContainer
No one should ever derive from this class. It is already too complex.
2022-08-15 19:31:02 +09:00
Dean Herbert
fff2b57905 Tidy up and document FrameStabilityContainer 2022-08-15 19:28:12 +09:00
Dean Herbert
9bc2e91de0 Fix incorrect handling of reference clocks when no parent IGameplayClock is available 2022-08-15 19:19:19 +09:00
Dean Herbert
04d88b8216 Use constraint based assertions in TestSceneFrameStabilityContainer 2022-08-15 19:19:19 +09:00
Dean Herbert
828b6f2c30 Remove unnecessary setClock shenanigans 2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5 Remove FrameStableClock (and redirect usages to FrameStabilityContainer) 2022-08-15 19:19:19 +09:00
Bartłomiej Dach
71961b244e
Merge branch 'master' into less-gameplay-clock 2022-08-15 11:58:30 +02:00
Bartłomiej Dach
11854158a8
Merge pull request #19773 from peppy/constraint-asserts-in-tests
Update some clock tests to use constraint-based assertions
2022-08-15 11:57:43 +02:00
Dean Herbert
cc982d374c Cache self rather than GameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
c5f8529d20 Mark unused methods as NotImplemented for safety 2022-08-15 18:30:53 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Dean Herbert
224f3eaa84 Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer 2022-08-15 18:08:49 +09:00
Dean Herbert
95c1b488a7 Add non-null assertion to FrameStabilityContainer 2022-08-15 18:08:49 +09:00
Dean Herbert
58146598c8 Update TestSceneEditorClock to use constraint-based assertions 2022-08-15 18:08:05 +09:00
Dean Herbert
0087935708 Update TestSceneSpinnerRotation to use constraint-based assertions 2022-08-15 18:05:39 +09:00
Dan Balasescu
4b5439f434
Merge pull request #19768 from peppy/fix-song-progress-div-by-zero
Fix div-by-zero in `SongProgress` when no object duration could be calculated
2022-08-15 16:44:28 +09:00
Dean Herbert
623e90a7b2 Fix div-by-zero in SongProgress when no object duration could be calculated 2022-08-15 15:05:35 +09:00
Dean Herbert
0d3cda3329
Merge pull request #19746 from bastianpedersen/beatmap-comments-image-not-visible
Make `CommentMarkdownTextFlowContainer` render images
2022-08-15 00:02:03 +09:00
basseX
383afe04f3 Remove not needed override 2022-08-14 15:15:36 +02:00
basseX
932becc4b2 Remove CommentMarkdownTextFlowContainer and rather use base-class OsuMarkdownTextFlowContainer 2022-08-14 10:11:49 +02:00
basseX
b05acb0073 Make CommentMarkdownTextFlowContainer render images 2022-08-13 21:32:24 +02:00
Dan Balasescu
c02990ad67
Merge pull request #19718 from peppy/fix-playlist-imported-items
Fix playlist overlay showing new imports when they don't match collection filter
2022-08-12 23:27:26 +09:00
Dan Balasescu
e6ecdf7457
Merge pull request #19715 from peppy/relax-mod-multiplier
Adjust various mod multipliers to avoid competition with normal scores
2022-08-12 23:12:57 +09:00
Dan Balasescu
9d1b0b5836 Revert sealing 2022-08-12 22:32:27 +09:00
Dean Herbert
e5e9841652 Apply multiple other mod debuffs as decided in pull request discussion 2022-08-12 18:58:09 +09:00
Dean Herbert
b76e5757e1 Fix InSelectedCollection not being applied to newly imported beatmaps 2022-08-12 15:06:34 +09:00
Dean Herbert
a90967715c Add test coverage of new imports not correctly being filtered by collection filter 2022-08-12 15:06:34 +09:00
Dean Herbert
5111bad86c Refactor TestScenePlaylistOverlay to use realm for testing
Removes the dual-purpose flow which existed only for testing.
2022-08-12 15:06:34 +09:00
Dan Balasescu
9dcf45079c
Merge pull request #19717 from peppy/visual-tests-development-directory
Update interactive visual test runs to use development directory
2022-08-12 15:00:39 +09:00
Dean Herbert
38afc53bad Update interactive visual test runs to use development directory 2022-08-12 13:40:29 +09:00
Dean Herbert
ac4213ecee Adjust relax mod multiplayer to 0.5x
Has previously been discussed internally. Probably good to get this out
before the next full reprocess of scores server-side.

The multiplier here was @smoogipoo's suggested value. I'd be willing to
go lower if this is seen at too high, but it should be a round number to
make it easy for users to understand the max score available to them.
2022-08-12 12:30:13 +09:00
Dean Herbert
9148305fd8
Merge pull request #19657 from novialriptide/open-profile-hotkey
Add keybind for showing profile
2022-08-12 02:47:13 +09:00
Andrew Hong
667b700a28
Merge branch 'master' into open-profile-hotkey 2022-08-11 13:04:19 -04:00
Dean Herbert
b4af32efb7
Merge pull request #19708 from smoogipoo/fix-inspection
Fix possible null reference inspection
2022-08-11 21:52:09 +09:00
Dan Balasescu
d88f247594 Fix possible null reference inspection 2022-08-11 20:38:08 +09:00
Dan Balasescu
f29d1b2ded
Merge pull request #19001 from stanriders/pp-balancing
osu! performance points balancing pass
2022-08-11 20:31:33 +09:00
Dan Balasescu
9f28c4c033 Adjust test values 2022-08-11 19:47:32 +09:00
Dan Balasescu
61a3758cd9 Merge branch 'master' into pp-balancing 2022-08-11 19:46:16 +09:00
Dan Balasescu
9839d9933d
Merge pull request #19707 from peppy/api-run-loop-refactor
Refactor `APIAccess` main loop to read better
2022-08-11 19:44:01 +09:00
Dan Balasescu
d6c64af5e3
Merge branch 'master' into api-run-loop-refactor 2022-08-11 19:09:32 +09:00
Dan Balasescu
77cd279a76
Merge pull request #19706 from peppy/api-connected-state-refactor
Fix avatar potentially not loading in `LoginOverlay` due to misordered events
2022-08-11 19:08:25 +09:00
Dean Herbert
865d63f768 Refactor APIAccess main loop to read better 2022-08-11 15:43:39 +09:00
Dean Herbert
47196b19a5 Stop setting Online state in handleRequest
This is already handled amicably by the `Failing` -> `Connecting` flow.
Having this set in `handleRequest` throws things off, potentially
leading to the `Online` state change before the user has been populated.
2022-08-11 14:36:30 +09:00
Dean Herbert
7ec67c28b9 Set Online state sooner in connection process
This isn't really required as such, but feels more correct. There was no
reason for it to wait for the friend population to complete before
deeming things to be "online".
2022-08-11 14:35:56 +09:00