Dean Herbert
1696a905ba
Reduce exposed properties in GameplayClockContainer
2022-08-15 20:22:36 +09:00
Dean Herbert
704568ae3b
Remove remaining usage of GameplayClock
2022-08-15 20:22:36 +09:00
Dean Herbert
43442dbf65
Merge branch 'even-less-gameplay-clock' into even-nicer-frame-stability-clock
2022-08-15 20:22:30 +09:00
Dean Herbert
87760bbc06
Fix IsCatchingUp
not being in correct state
2022-08-15 20:17:48 +09:00
Dean Herbert
1fc3d005c0
Seal FrameStabilityContainer
...
No one should ever derive from this class. It is already too complex.
2022-08-15 19:31:02 +09:00
Dean Herbert
fff2b57905
Tidy up and document FrameStabilityContainer
2022-08-15 19:28:12 +09:00
Dean Herbert
9bc2e91de0
Fix incorrect handling of reference clocks when no parent IGameplayClock
is available
2022-08-15 19:19:19 +09:00
Dean Herbert
04d88b8216
Use constraint based assertions in TestSceneFrameStabilityContainer
2022-08-15 19:19:19 +09:00
Dean Herbert
828b6f2c30
Remove unnecessary setClock
shenanigans
2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5
Remove FrameStableClock
(and redirect usages to FrameStabilityContainer
)
2022-08-15 19:19:19 +09:00
Bartłomiej Dach
71961b244e
Merge branch 'master' into less-gameplay-clock
2022-08-15 11:58:30 +02:00
Bartłomiej Dach
11854158a8
Merge pull request #19773 from peppy/constraint-asserts-in-tests
...
Update some clock tests to use constraint-based assertions
2022-08-15 11:57:43 +02:00
Dean Herbert
cc982d374c
Cache self rather than GameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
c5f8529d20
Mark unused methods as NotImplemented
for safety
2022-08-15 18:30:53 +09:00
Dean Herbert
f81c7644b4
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Dean Herbert
224f3eaa84
Make GameplayClockContainer
non-abstract
and use in MultiSpectatorPlayer
2022-08-15 18:08:49 +09:00
Dean Herbert
95c1b488a7
Add non-null assertion to FrameStabilityContainer
2022-08-15 18:08:49 +09:00
Dean Herbert
58146598c8
Update TestSceneEditorClock
to use constraint-based assertions
2022-08-15 18:08:05 +09:00
Dean Herbert
0087935708
Update TestSceneSpinnerRotation
to use constraint-based assertions
2022-08-15 18:05:39 +09:00
Dan Balasescu
4b5439f434
Merge pull request #19768 from peppy/fix-song-progress-div-by-zero
...
Fix div-by-zero in `SongProgress` when no object duration could be calculated
2022-08-15 16:44:28 +09:00
Dean Herbert
623e90a7b2
Fix div-by-zero in SongProgress
when no object duration could be calculated
2022-08-15 15:05:35 +09:00
Dean Herbert
0d3cda3329
Merge pull request #19746 from bastianpedersen/beatmap-comments-image-not-visible
...
Make `CommentMarkdownTextFlowContainer` render images
2022-08-15 00:02:03 +09:00
basseX
383afe04f3
Remove not needed override
2022-08-14 15:15:36 +02:00
basseX
932becc4b2
Remove CommentMarkdownTextFlowContainer
and rather use base-class OsuMarkdownTextFlowContainer
2022-08-14 10:11:49 +02:00
basseX
b05acb0073
Make CommentMarkdownTextFlowContainer
render images
2022-08-13 21:32:24 +02:00
Dan Balasescu
c02990ad67
Merge pull request #19718 from peppy/fix-playlist-imported-items
...
Fix playlist overlay showing new imports when they don't match collection filter
2022-08-12 23:27:26 +09:00
Dan Balasescu
e6ecdf7457
Merge pull request #19715 from peppy/relax-mod-multiplier
...
Adjust various mod multipliers to avoid competition with normal scores
2022-08-12 23:12:57 +09:00
Dan Balasescu
9d1b0b5836
Revert sealing
2022-08-12 22:32:27 +09:00
Dean Herbert
e5e9841652
Apply multiple other mod debuffs as decided in pull request discussion
2022-08-12 18:58:09 +09:00
Dean Herbert
b76e5757e1
Fix InSelectedCollection
not being applied to newly imported beatmaps
2022-08-12 15:06:34 +09:00
Dean Herbert
a90967715c
Add test coverage of new imports not correctly being filtered by collection filter
2022-08-12 15:06:34 +09:00
Dean Herbert
5111bad86c
Refactor TestScenePlaylistOverlay
to use realm for testing
...
Removes the dual-purpose flow which existed only for testing.
2022-08-12 15:06:34 +09:00
Dan Balasescu
9dcf45079c
Merge pull request #19717 from peppy/visual-tests-development-directory
...
Update interactive visual test runs to use development directory
2022-08-12 15:00:39 +09:00
Dean Herbert
38afc53bad
Update interactive visual test runs to use development directory
2022-08-12 13:40:29 +09:00
Dean Herbert
ac4213ecee
Adjust relax mod multiplayer to 0.5x
...
Has previously been discussed internally. Probably good to get this out
before the next full reprocess of scores server-side.
The multiplier here was @smoogipoo's suggested value. I'd be willing to
go lower if this is seen at too high, but it should be a round number to
make it easy for users to understand the max score available to them.
2022-08-12 12:30:13 +09:00
Dean Herbert
9148305fd8
Merge pull request #19657 from novialriptide/open-profile-hotkey
...
Add keybind for showing profile
2022-08-12 02:47:13 +09:00
Andrew Hong
667b700a28
Merge branch 'master' into open-profile-hotkey
2022-08-11 13:04:19 -04:00
Dean Herbert
b4af32efb7
Merge pull request #19708 from smoogipoo/fix-inspection
...
Fix possible null reference inspection
2022-08-11 21:52:09 +09:00
Dan Balasescu
d88f247594
Fix possible null reference inspection
2022-08-11 20:38:08 +09:00
Dan Balasescu
f29d1b2ded
Merge pull request #19001 from stanriders/pp-balancing
...
osu! performance points balancing pass
2022-08-11 20:31:33 +09:00
Dan Balasescu
9f28c4c033
Adjust test values
2022-08-11 19:47:32 +09:00
Dan Balasescu
61a3758cd9
Merge branch 'master' into pp-balancing
2022-08-11 19:46:16 +09:00
Dan Balasescu
9839d9933d
Merge pull request #19707 from peppy/api-run-loop-refactor
...
Refactor `APIAccess` main loop to read better
2022-08-11 19:44:01 +09:00
Dan Balasescu
d6c64af5e3
Merge branch 'master' into api-run-loop-refactor
2022-08-11 19:09:32 +09:00
Dan Balasescu
77cd279a76
Merge pull request #19706 from peppy/api-connected-state-refactor
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Fix avatar potentially not loading in `LoginOverlay` due to misordered events
2022-08-11 19:08:25 +09:00
Dean Herbert
865d63f768
Refactor APIAccess
main loop to read better
2022-08-11 15:43:39 +09:00
Dean Herbert
47196b19a5
Stop setting Online
state in handleRequest
...
This is already handled amicably by the `Failing` -> `Connecting` flow.
Having this set in `handleRequest` throws things off, potentially
leading to the `Online` state change before the user has been populated.
2022-08-11 14:36:30 +09:00
Dean Herbert
7ec67c28b9
Set Online
state sooner in connection process
...
This isn't really required as such, but feels more correct. There was no
reason for it to wait for the friend population to complete before
deeming things to be "online".
2022-08-11 14:35:56 +09:00