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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-05-22 18:20:47 +08:00
Code
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Wiki
Activity
1,290
Commits
4
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794
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162e183b36721e0aa3520dd80db1ebc19fbe7f7c
Commit Graph
15 Commits
HP -> Health
Dean Herbert
·
2017-01-18 11:08:16 +08:00
cd8c9393f3
Hook up naively.
Dean Herbert
·
2017-01-10 18:35:27 +08:00
1392cdfb9a
Add basic HP display support.
Dean Herbert
·
2017-01-10 16:08:01 +08:00
7eab50b989
Fix dropped input outside of playfield.
Thomas Müller
·
2016-12-11 10:09:58 +01:00
882d5edf7d
Reshuffle hit explosions to be on their own layer.
Style misses better.
Dean Herbert
·
2016-12-06 21:14:38 +09:00
ae72f91975
Add *very* basic ranking screen.
Dean Herbert
·
2016-11-29 23:59:56 +09:00
74e3a87f78
Hook up ScoreProcessor to Scoreoverlay etc.
Dean Herbert
·
2016-11-29 21:28:43 +09:00
2947121e48
Add concept of ScoreProcessor.
Dean Herbert
·
2016-11-29 20:30:16 +09:00
9d2a69f1e2
Basic score flow.
Dean Herbert
·
2016-11-29 17:34:16 +09:00
9871960112
Remove HitJudgementResolver; reimplement in DrawableHitObject.
Dean Herbert
·
2016-11-26 16:51:51 +09:00
396ca9fe91
Bypass masking checks for input on playfields.
Dean Herbert
·
2016-11-24 18:59:09 +09:00
3dff72ac6c
Standardise some naming and make hitcircles feel better.
Dean Herbert
·
2016-11-19 19:07:57 +09:00
3ac89216bd
Fix regressions in combo counters and tidy up naming of SpriteTexts.
Dean Herbert
·
2016-11-19 16:19:54 +09:00
acb85d0140
Move DrawableHitObject.
Dean Herbert
·
2016-11-14 19:49:29 +09:00
5dd4e31011
Move play modes to their own projects.
Dean Herbert
·
2016-11-14 18:54:24 +09:00
4590be552f