1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 12:33:03 +08:00
Commit Graph

24 Commits

Author SHA1 Message Date
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Salman Ahmed
45f590ca43 Add test case for hiding cursor on idle 2022-10-15 00:20:22 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
f65d2db77f Remove "V2" suffix from ChatOverlay components 2022-05-30 17:54:09 +09:00
Jai Sharma
58d39734d0 Integrate ChatOverlayV2 into main game 2022-05-23 21:02:47 +01:00
Dean Herbert
a5b454edc7 Remove unnecessary DI caching of SentryLogger 2022-05-10 16:09:16 +09:00
Dean Herbert
043599081b Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Dean Herbert
e315313266 Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
Dean Herbert
e0c59f4b3c Localise EF context factory usage to migration only 2022-01-12 17:49:11 +09:00
Dean Herbert
4b690703b3 Remove unnecessary DI dependencies from cache test 2022-01-12 17:49:10 +09:00
Dean Herbert
116f35c52a Remove EF FileStore 2022-01-12 16:39:36 +09:00
Bartłomiej Dach
5cbaa028eb
Use extracted ruleset config cache implementation in DI 2021-12-23 19:02:10 +01:00
Dean Herbert
1eed2436e6 Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
smoogipoo
e586fee091 Remove unused usings 2021-10-07 17:46:30 +09:00
Dean Herbert
7e0379441c Change TestSceneOsuGame to use OsuGameTestScene to avoid async disposal deadlock
The original implementation was done so in a way that the nested `OsuGame` would be disposed via the async queue, causing a deadlock for 10-20s during test runs. `OsuGameTestScene` was already fixed to avoid this, so consuming it here seems like the easy fix.
2021-10-07 16:18:48 +09:00
Dean Herbert
ca7346e01f Add test coverage 2021-10-01 00:34:09 +09:00
Dean Herbert
b399f910e4 Merge branch 'fix-osu-game-test-scene' into update-framework 2021-09-16 22:46:52 +09:00
Dean Herbert
ac377a2e3c Remove unused SettingsStore 2021-09-15 16:31:13 +09:00
Dean Herbert
aa71e3f3d4 Update nested game tests in line with framework changes 2021-09-13 19:04:13 +09:00
Dean Herbert
e13b516f31 Fix excess blank lines 2021-08-20 22:26:38 +09:00
Dean Herbert
b9ff94485d Revert usage of OsuGameTestScene for TestSceneOsuGame
Turns out we likely don't want this, as it means the testing user (using
a visual test browser) will not have access to their beatmaps. Can
revisit at a future date if the temporary files are still an issue.
2021-08-20 19:45:54 +09:00
Dean Herbert
4725b802b0 Share OsuGameTestScene with implementations across template projects 2021-08-18 16:53:32 +09:00
Dean Herbert
2758a83d55 Fix TestSettingsMigration's usage of RecycleLocalStorage 2021-08-18 16:39:10 +09:00
Dean Herbert
0ffe740ca1 Bring back TestSceneOsuGame
I marked this as headless to avoid it being "ungrouped", but it turns
out this is quite useful to have around and I have searched for it on
multiple occasions.
2021-08-11 16:24:49 +09:00