GameplayBeatmap
Player
This reverts commit 2a87b3d74b.
2a87b3d74b
This allows the `FillMode.Fill` to take up the full space of the storyboard container.
This matches stable behaviour, which will allow videos to display filling the screen if they are the only thing contained within the "storyboard".
DrawableStoryboard
Disallow using scroll wheel for gameplay bindings
Some skinnable drawables can have 0 width or height in certain cases, leading to division by 0 and a crash when the position is updated.
Add language selection and general structure for localisation support
Fix colour hit error meter incorrectly assuming taiko hits were of correct colour
Fix sliders jumping around the screen on movement
InputKey
BeatmapSkin
Fix editor placement ending early if a blueprint becomes alive from a pool
Fix legacy combo counter not accounting for song progress bar
Ensure `RegenerateAutoplay` is only run once per frame
Limit automatically calculated HUD offsets to keep menu items on screen
OrderBy
Closes https://github.com/ppy/osu/issues/12630.
Refactor beatmap set covers into using `ModelBackedDrawable<T>`
Fix DHOs not receiving initial skin changed events