1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 05:52:54 +08:00
Commit Graph

206 Commits

Author SHA1 Message Date
Dean Herbert
ab621bd873 Toggle pause in editor with spacebar 2018-11-30 14:58:09 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
52f4923c8e Remove intermediate Screens namespace 2018-11-06 18:28:22 +09:00
smoogipoo
ac25718c5a Renamespace compose-mode components 2018-11-06 18:14:46 +09:00
smoogipoo
171700cb91 Debounce editor summary timeline seeks 2018-11-05 15:59:40 +09:00
Dean Herbert
841b2e8692
Merge branch 'master' into consistent-terminology-format 2018-10-10 19:19:36 +09:00
ekrctb
50091252e2 Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af Change signature to new event handler 2018-10-02 12:02:47 +09:00
Joehu
f99eff1192 Use consistent terminology format 2018-09-15 07:30:11 -07:00
smoogipoo
85dc42d47a Re-namespace/rename CircularButton 2018-08-15 16:49:53 +09:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
smoogipoo
b88c4464cb Make virtual beatmap tracks approximate beatmap length 2018-06-27 16:02:49 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
a5d2d74447 Remove whitespace 2018-05-23 19:01:27 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
a2484fbf56 Move back to DI-ing adjustable clock into SummaryTimeline 2018-04-12 13:37:02 +09:00
smoogipoo
c7abd56fc4 Give editor a custom clock to handle seeking 2018-04-06 18:11:37 +09:00
smoogipoo
e25d1f6982 Pass down editor clocks through DI 2018-03-19 16:27:52 +09:00
smoogipoo
d05947ef48 Pass adjustable clocks to components, rather than relying on the track 2018-03-15 18:19:28 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
ae9f08f387 Fix crash in editor when trying to seek on a virtual track 2017-12-27 11:47:04 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
smoogipoo
5be00cb0ec Add todo 2017-12-01 18:40:55 +09:00
smoogipoo
0b95e36675 Fix RelativeChildSize error temporarily 2017-12-01 18:00:20 +09:00
Dean Herbert
36d45f633d Reorder methods 2017-11-22 11:57:09 +09:00
Dean Herbert
e3c5a599b6 Tidy some regressions 2017-11-22 11:36:29 +09:00
Dean Herbert
27fb598352 Update colours to match design 2017-11-22 11:34:54 +09:00
Dean Herbert
0f8499c580 Rename to PlaybackControl and add a TestCase 2017-11-22 11:22:46 +09:00
Dean Herbert
ff5404e57f Remove need for AlwaysPresent
Also self-contains the tab options inside the tab control.
2017-11-22 11:21:48 +09:00
Dean Herbert
855acc9401 Fix leading space before percent sign 2017-11-22 11:17:10 +09:00
Dean Herbert
c06d6d0bbb Rename weird method 2017-11-22 10:59:31 +09:00
Dean Herbert
461c8e8be0 Clean up state change logic 2017-11-22 10:55:06 +09:00
Dean Herbert
63d366ea4b Bindables should be readonly 2017-11-22 10:54:33 +09:00
EVAST9919
41498ffad3 Apply suggestions 2017-11-21 12:22:19 +03:00
smoogipoo
238756ec5d Merge remote-tracking branch 'origin/master' into editor-playback-speed 2017-11-21 17:41:16 +09:00
Dean Herbert
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
EVAST9919
4ee3a89c12 Remove using 2017-11-18 08:35:00 +03:00
EVAST9919
34d8f94f99 Add track timer 2017-11-18 08:24:09 +03:00
EVAST9919
cc04d5bc61 Add all the objects to the PlaybackContainer 2017-11-17 13:35:41 +03:00
EVAST9919
d62da4334e Add and place all the bottom bar objects 2017-11-17 12:26:13 +03:00
Dean Herbert
e64860ad45 Fix test case not working as expected 2017-09-27 12:46:34 +08:00
Dean Herbert
faad3fc7d3 Arbitrarily move colour assignment 2017-09-27 12:40:32 +08:00
Dean Herbert
d5ed218488 Fix timeline sizes being updated potentially before the track has a length 2017-09-27 11:07:43 +08:00
Dean Herbert
7ad21d9a6d Simplify marker part construction 2017-09-27 11:07:23 +08:00
Dean Herbert
eae29820c0 Fix marker being cleared each beatmap change 2017-09-27 11:07:17 +08:00
Dean Herbert
708632bca8 Remove second unnecessary colour set 2017-09-27 10:06:36 +08:00
smoogipoo
10dbd68c1e Simplify null check 2017-09-26 20:11:45 +09:00
smoogipoo
c578509a20 Bind to the screen Beatmap instead of the game-wide Beatmap 2017-09-26 17:58:40 +09:00
smoogipoo
3937ebdc3d Add missing license headers 2017-09-26 15:58:30 +09:00
smoogipoo
10e5fe40b2 A bit of cleanup 2017-09-26 15:51:45 +09:00
smoogipoo
5953c1084e Re-namespace SummaryTimeline 2017-09-26 15:45:27 +09:00
smoogipoo
85cb541fef Implement MarkerPart for the marker 2017-09-26 15:45:08 +09:00
smoogipoo
a1f88a17b1 Re-namespace and split out timeline parts from the SummaryTimeline 2017-09-26 15:44:40 +09:00
smoogipoo
d787c740fa Fix bookmarks not working
We should be dealing with the array in every situation, with the exception of the database.
2017-09-25 17:46:51 +09:00
smoogipooo
f9568619e7 Move SummaryTimeline into /Edit/Components/SummaryTimeline 2017-09-20 16:59:03 +09:00