Bartłomiej Dach
a83c45b50e
Fix compile failures from framework breaking change
2022-06-24 16:07:14 +02:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
f3c9f9a216
Merge pull request #18751 from frenzibyte/tournament-beatmap
...
Improve tournament beatmap JSON storage using lightweight model
2022-06-18 11:00:26 +09:00
Salman Ahmed
4c47996130
TournamentPlayer
-> TournamentUser
2022-06-18 02:33:26 +03:00
Salman Ahmed
60903be566
Standardise naming for online ID
...
Rather than continuing with `ID` or `Id`, this should follow the new
standards and use `OnlineID` instead. Only updating this since it's a
newly introduced class.
2022-06-18 01:48:16 +03:00
Salman Ahmed
9f97d1a7db
Replace tournament beatmap storage type with lightweight model
2022-06-18 01:34:09 +03:00
Salman Ahmed
b977ce7995
Replace tournament player storage type with lightweight model
2022-06-17 21:35:04 +03:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
afbb1fa750
Fix tournament user stat population potentially using wrong ruleset
...
`OsuGameBase.Ruleset` is bound
[late](7d0470794b/osu.Game.Tournament/TournamentGameBase.cs (L169)
)
so we must use the ladder one during user retrieval.
Closes https://github.com/ppy/osu/issues/18363 .
2022-05-23 14:07:11 +09:00
Dean Herbert
218642c300
Update unsafe file write usages
2022-05-16 18:05:27 +09:00
Dean Herbert
a06b0a4966
Fix tournament bracket parsing's ruleset refetch logic not working correctly
...
Due to equality being based on `ShortName`, it was feasible that the
re-fetch exited early (in bindable shortcutting logic) causing the
ruleset's `OnlineID` to remain `-1` or something equally wrong.
Resolves issue pointed out at
https://github.com/ppy/osu/discussions/17538#discussioncomment-2471746 .
2022-03-31 18:41:00 +09:00
Dean Herbert
a7a7584d3e
Add test coverage ensuring ruleset ID is correct after bracket read
...
Historically, tournament client may have written incorrect `OnlineID`
values. We wanted to use `ShortName` to re-fetch the ruleset. This test
ensures this flow is working correctly.
2022-03-31 18:39:58 +09:00
Dean Herbert
b5f670cc5b
Add far too many fixes for ruleset non-nullable requirements
2022-01-12 23:24:11 +09:00
Dean Herbert
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
Dean Herbert
5158736839
Avoid saving bracket if parsing failed, at all costs
2021-12-03 16:06:38 +09:00
Dean Herbert
ba05a0a383
Centralise specification of bracket.json filename
2021-12-03 16:04:11 +09:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Dan Balasescu
f9ca7f5df1
Merge pull request #15319 from peppy/beatmap-refactor/tournament
...
Remove all usage of `BeatmapInfo` / `BeatmapSetInfo` from tournament mode
2021-10-28 16:26:06 +09:00
Dean Herbert
a6669a3892
Add mention of why the serialisation happens outside stream usage
2021-10-28 15:04:09 +09:00
Dean Herbert
ef26b0ba8a
Fix serlialisation failure during ladder saving causing all existing file content to be deleted
2021-10-28 15:00:30 +09:00
Dean Herbert
f1499641f3
Rename all usages of APIBeatmap
to beatmap
in tournament namespace
2021-10-27 18:42:48 +09:00
Dean Herbert
5448b94039
Change repopulation rules to cover the fact that the serisalisation model has changed
...
This also adds a progress display to show how repopulation is going. It
can take a while on a large bracket.
2021-10-27 18:42:48 +09:00
Dean Herbert
35168948fe
Fix PopulateUser
not populating immediately when immediate
is specified (due to scheduling)
2021-10-27 18:26:44 +09:00
Dean Herbert
3130616300
Update tournament components to use APIBeatmap
directly
2021-10-27 18:26:44 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
7111f58bfe
Fix tournament client silently failing on error during parsing
2021-10-25 16:49:33 +09:00
Dean Herbert
b41fa41c85
Rename APIRequest.Result
to Response
2021-10-05 14:28:56 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Dean Herbert
77b354bfba
Resolve ruleset from store after loading tournament ladder
2021-07-30 02:12:03 +09:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
Salman Ahmed
51a5652666
Refetch tournament users on null country rank
2021-03-01 22:42:53 +03:00
Dean Herbert
b68dbbceff
Merge branch 'master' into multiplayer-participant-rank
2021-02-19 13:16:44 +09:00
Salman Ahmed
61bf9a64bb
Revert failed user requests changes with returning user ID instead
2021-02-17 11:22:03 +03:00
Salman Ahmed
a845e96b7a
Replace Ranks.Global
completely with a GlobalRank
property
2021-02-17 08:52:04 +03:00
Salman Ahmed
85ebc8e06c
Fix potentially overwriting user ID from failed request
2021-02-17 07:50:14 +03:00
Salman Ahmed
3b4e02e5c7
Fix user population not immediate on bracket loading
2021-02-17 07:50:14 +03:00
Dean Herbert
7d057ab6ce
Fix two threading issues
2021-02-12 22:38:55 +09:00
Dean Herbert
725db56837
Add loading spinner while tournament bracket is loading / retrieving data
2021-02-12 16:55:34 +09:00
Dean Herbert
49057e8cbc
Cache TournamentStorage explicitly for better safety
2021-01-11 14:38:42 +09:00
Dean Herbert
a6766e64de
Add custom handling of Point serialization to fix startup crashes of tournament client
...
SixLabors moved their data types around in a recent update (see
https://github.com/ppy/osu-framework/pull/4025 ) and it was deemed that
we should prefer `System.Drawing` primitives where possible.
This was applied to the tournament client via
https://github.com/ppy/osu/pull/11072 without correct consideration
given to the fact that we serialize these types.
`System.Drawing.Point` serializes into a comma separated string, which
seems to be less correct than what we had, so I've switched back to the
old format for the time being. We can reasses this in the future; the
main goal here is to restore usability to the tournament client.
Closes #11443 .
2021-01-08 17:08:10 +09:00
Dean Herbert
daceb0c049
Fix texture store not being initialised correctly
...
Without this change flags/mods would not work as expected. The video
store was being added as the texture store incorrectly.
2020-10-19 15:48:34 +09:00
Shivam
9d2392b6b1
Cache TournamentStorage as Storage and only cast when necessary
2020-06-24 00:14:44 +02:00
Shivam
291dadf0b2
Merge branch 'master' of https://github.com/ppy/osu into tourney-asset-refactor
2020-06-22 12:01:24 +02:00
Shivam
29ae1c460a
TournamentStorage now takes in a parent storage
2020-06-16 17:00:20 +02:00
Bartłomiej Dach
1cd96b8002
Rework StableInfo into a DI'd data structure
2020-06-13 15:06:07 +02:00
Dean Herbert
5041c74c7a
Fix merge issue
2020-06-12 11:30:15 +09:00
Dean Herbert
5ef3a3f188
Merge branch 'master' into tourney-asset-refactor
2020-06-12 11:23:05 +09:00
Dean Herbert
80140842dc
Merge branch 'master' into headless-tournamentgamebase
2020-06-12 10:51:37 +09:00
Shivam
2964b457a0
Rename VideoStorage to VideoStore
2020-06-11 15:05:28 +02:00
Shivam
c2e01e198f
Rename tournamentStorage to storage
2020-06-11 13:55:29 +02:00