Salman Ahmed
bcbb77d383
Fix incorrect assumption in taiko circle piece logic
2023-10-24 02:29:46 +03:00
Salman Ahmed
ab3b51e4a0
Refactor osu!taiko circle piece logic to read better
2023-10-21 00:22:34 +03:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
...
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Salman Ahmed
d286816ba8
Add limit to taiko hit elements
2023-09-03 02:22:58 +03:00
Dean Herbert
3b9d7af9ee
Fix taiko hit overlay animation timing not accounting for timing section start time
2023-07-05 17:25:31 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Bartłomiej Dach
6e9d163c72
Specify canBeNull: true
in [Resolved]
for now
2022-11-22 20:56:07 +01:00
Bartłomiej Dach
ce7af0df63
Always use current timing point for circle piece animation
...
Using `LifetimeStart` seemed arbitrary and wrong not only in a
compatibility-with-stable sense, but also in a general sanity sense (why
would each object potentially be using a different timing point to
animate?)
2022-11-22 20:39:22 +01:00
Bartłomiej Dach
38f2a27f53
Split animation logic to its own method
...
Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
2022-11-22 20:39:05 +01:00
Joppe27
5343f6922c
Add legacy circle piece animations based on combo
2022-11-22 17:22:00 +01:00
Dean Herbert
bc3382f373
Apply NRT to many taiko classes
2022-11-02 17:15:25 +09:00
Joppe27
a21acdb5bc
Implement kiai flashing for legacy taiko skins
2022-10-18 23:55:02 +02:00
Dean Herbert
ad28bfc9b2
Fix taiko blueprints displaying incorrectly for drum rolls
2022-08-18 17:18:11 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
5af1ac1b53
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Bartłomiej Dach
b1635ecd16
Reflect can-be-strong split in DHO structure
2020-12-13 13:08:30 +01:00
ekrctb
c70b13ecc2
Adjust namespace
2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739
Move piece files of Taiko ruleset
2020-12-07 12:29:14 +09:00