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Commit Graph

18 Commits

Author SHA1 Message Date
Salman Ahmed
bcbb77d383 Fix incorrect assumption in taiko circle piece logic 2023-10-24 02:29:46 +03:00
Salman Ahmed
ab3b51e4a0 Refactor osu!taiko circle piece logic to read better 2023-10-21 00:22:34 +03:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Salman Ahmed
d286816ba8 Add limit to taiko hit elements 2023-09-03 02:22:58 +03:00
Dean Herbert
3b9d7af9ee Fix taiko hit overlay animation timing not accounting for timing section start time 2023-07-05 17:25:31 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Bartłomiej Dach
6e9d163c72
Specify canBeNull: true in [Resolved] for now 2022-11-22 20:56:07 +01:00
Bartłomiej Dach
ce7af0df63
Always use current timing point for circle piece animation
Using `LifetimeStart` seemed arbitrary and wrong not only in a
compatibility-with-stable sense, but also in a general sanity sense (why
would each object potentially be using a different timing point to
animate?)
2022-11-22 20:39:22 +01:00
Bartłomiej Dach
38f2a27f53
Split animation logic to its own method
Also add a guard, to bypass all of it if the foreground layer is not in
fact animatable.
2022-11-22 20:39:05 +01:00
Joppe27
5343f6922c Add legacy circle piece animations based on combo 2022-11-22 17:22:00 +01:00
Dean Herbert
bc3382f373 Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
Joppe27
a21acdb5bc Implement kiai flashing for legacy taiko skins 2022-10-18 23:55:02 +02:00
Dean Herbert
ad28bfc9b2 Fix taiko blueprints displaying incorrectly for drum rolls 2022-08-18 17:18:11 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Bartłomiej Dach
b1635ecd16 Reflect can-be-strong split in DHO structure 2020-12-13 13:08:30 +01:00
ekrctb
c70b13ecc2 Adjust namespace 2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739 Move piece files of Taiko ruleset 2020-12-07 12:29:14 +09:00