This also scaled the graph to the height of the maximum value. And much tidying.
Rewrite bar lines to make sure they're centered at their beat's start…
# Conflicts: # osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
Memory increase on restart fix
Also speeds up the display a bit.
Updates in-line with framework.
Mode -> Ruleset.
Better conversion
Remove PlayMode enum and make Rulesets modular