IWorkingBeatmap.Background
GetBackground()
RulesetID
Ruleset.ID
Ruleset.OnlineID
GetCompletedResult
TimeoutAttribute
var
GetSkin()
They're all in test code anyway, so any issue there will cause a test to fail.
GetStream
IWorkingBeatmap
This is necessary to obtain the filesize of the audio and background files.
Migrate all usages of StreamReader in the context of decoding beatmaps, storyboards or skins to the new LineBufferedReader.
# Conflicts: # osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
TRuleset was a mistake. This resulted in cases that checked whether the beatmap was for the current ruleset (TaikoBeatmapConverter and ManiaBeatmapConverter) failing due to TestXRuleset != XRuleset...