IsImportant
init
virtual
CompletedOrCancelled
Ongoing
ProgressNotification
ProgessNotification
I can't find a reason for not doing this, probably this was forgotten in https://github.com/ppy/osu/pull/15440
Increment isn't correct since it returns the post-incremented value. It also always increments.
Notification.Closed
Close
NotificationOverlay
AlwaysPresent
ProgressUpdate
NotificationContent
MainContent
and tidy things up a bit.
To help with test failures and the likes.
LocalisableString
Scheduler.AddOnce
Previously they were only updated after the resultant schedule ran. This would not bode well when the overlay containing them is not present.