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h1or4dme8
/
osu-lazer
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2026-05-17 20:35:39 +08:00
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Activity
75,266
Commits
4
Branches
791
Tags
12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
14 Commits
Remove outdated TODO
Dean Herbert
·
2023-07-05 18:44:27 +09:00
289f916cd7
Change strong hit sample handling to be user input based, not hit object based
Dean Herbert
·
2023-07-05 18:44:27 +09:00
010262c764
Move strong hit handling to
DrumSamplePlayer
and separte trigger sources
Dean Herbert
·
2023-07-05 18:44:27 +09:00
a9587fd1aa
Add balance adjust to base implementation of
DrumSampleTriggerSource
Dean Herbert
·
2023-07-05 18:44:27 +09:00
beed390031
Add argon-specific
DrumSamplePlayer
Dean Herbert
·
2023-07-05 18:44:27 +09:00
ae86fc736a
Fix reversed order of sample return
Dean Herbert
·
2023-07-05 18:44:01 +09:00
9a7bf1bedd
Adjust logic to avoid creating
List<>
each playback
Dean Herbert
·
2023-06-30 15:42:58 +09:00
571dbf5ab8
More correctly handle
StrongNestedHitObject
s
Dean Herbert
·
2023-06-30 15:38:17 +09:00
c98abf1723
Move all remaining osu!taiko sample playback logic out of
DrawableHitObject
s
Dean Herbert
·
2023-06-30 15:21:34 +09:00
e87cf6d256
remove all non-test usage of SampleControlPoint
OliBomby
·
2023-04-26 13:55:39 +02:00
d97daee96b
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Apply NRT to many taiko classes
Dean Herbert
·
2022-11-02 17:15:25 +09:00
bc3382f373
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Move
DrumSampleTriggerSource
into its own class to avoid nested references
Dean Herbert
·
2021-08-26 17:19:46 +09:00
90e81a595d