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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public partial class DrumSampleTriggerSource : GameplaySampleTriggerSource
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{
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public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
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: base(hitObjectContainer)
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{
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}
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public void Play(HitType hitType)
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{
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TaikoHitObject? hitObject = GetMostValidObject() as TaikoHitObject;
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if (hitObject == null)
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return;
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List<ISampleInfo> samplesToPlay = new List<ISampleInfo>
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{
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hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL)
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};
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// strong + rim always maps to whistle.
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if ((hitObject as TaikoStrongableHitObject)?.IsStrong == true)
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{
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samplesToPlay.Add(hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_WHISTLE : HitSampleInfo.HIT_FINISH));
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}
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PlaySamples(samplesToPlay.ToArray());
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}
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public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
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}
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}
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