// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osu.Game.Audio; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.UI { public partial class DrumSampleTriggerSource : GameplaySampleTriggerSource { public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer) : base(hitObjectContainer) { } public void Play(HitType hitType) { TaikoHitObject? hitObject = GetMostValidObject() as TaikoHitObject; if (hitObject == null) return; List samplesToPlay = new List { hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) }; // strong + rim always maps to whistle. if ((hitObject as TaikoStrongableHitObject)?.IsStrong == true) { samplesToPlay.Add(hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_WHISTLE : HitSampleInfo.HIT_FINISH)); } PlaySamples(samplesToPlay.ToArray()); } public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead"); } }