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Commit Graph

51923 Commits

Author SHA1 Message Date
Bartłomiej Dach
10b881dbf7
Merge branch 'master' into first-run-screen-button-ux 2022-05-17 22:27:49 +02:00
Jai Sharma
932442e242 Use null for empty grid cells in ChannelListItem 2022-05-17 18:52:19 +01:00
Dan Balasescu
5ad9692467 Adjust minimum health targets to match osu-stable 2022-05-17 19:24:51 +09:00
Dean Herbert
02198d0436
Merge pull request #18289 from bdach/mod-overlay/adjust-multiplier-scale-transition
Adjust difficulty multiplier pop in/out transition on mod overlay
2022-05-17 18:21:30 +09:00
Dean Herbert
062ffe64ac Remove delay on pop in 2022-05-17 18:21:19 +09:00
Dean Herbert
1b7ec1be26 Add basic test coverage of new screen 2022-05-17 18:15:14 +09:00
Dean Herbert
bf00b062ad Add full localisation of import beatmaps screen 2022-05-17 17:58:24 +09:00
Dean Herbert
f4e0ad8c4c Fix drag drop of osu! folder not working as expected 2022-05-17 17:51:28 +09:00
Dean Herbert
83e781d5a1 Allow localisation of PlaceholderText 2022-05-17 17:42:46 +09:00
Dean Herbert
c0de1f96ff Tidy up interaction toggling and add progress message 2022-05-17 17:33:54 +09:00
Dean Herbert
17e0105c2c Fix interaction with popover when textbox is disabled 2022-05-17 17:33:54 +09:00
Dean Herbert
03d3900a02 Fix incorrect default state of checkboxes 2022-05-17 17:33:54 +09:00
Dean Herbert
30fdbc3de0 Add safety against calling GetStableImportPaths when path doesn't exist 2022-05-17 17:33:54 +09:00
Dean Herbert
adc7b61240 Switch directory selector to use a semi-shared popover implementation 2022-05-17 17:33:54 +09:00
Dean Herbert
3ff0399281 Split out LabelledTextBoxWithPopover for reuse 2022-05-17 17:33:54 +09:00
Dean Herbert
8112416335 Assert that downloads are queued early enough to work 2022-05-17 17:33:54 +09:00
Dean Herbert
e2ea98693f Tidy up buttons and text 2022-05-17 17:33:54 +09:00
Dean Herbert
98e5ad44a7 Add OverlayColourProvider support to OsuDirectorySelector 2022-05-17 17:33:54 +09:00
Dan Balasescu
3ff7c5c76d
Merge pull request #18310 from peppy/revert-realm
Revert realm to previous release to fix iOS crashes
2022-05-17 16:23:16 +09:00
Dean Herbert
4af1a788d1 Add locate stable button / screen 2022-05-17 15:55:53 +09:00
Dean Herbert
1593f05ff3 Tidy up checkbox implementation 2022-05-17 15:55:53 +09:00
Dean Herbert
13e70eab51 Allow cancellation of count operations and bypassing interactive location logic 2022-05-17 15:55:53 +09:00
Dean Herbert
1666d13d26 Add item counts to import screen 2022-05-17 15:55:53 +09:00
Dean Herbert
6448c97929 Allow retrieving count of available stable imports 2022-05-17 15:55:53 +09:00
Dean Herbert
4412fec41a Add import from stable screen 2022-05-17 15:55:52 +09:00
Dean Herbert
ef5b2233d7 Improve the first run progress button to show loading and completion status 2022-05-17 15:23:13 +09:00
Dean Herbert
d13c1d5d5a
Merge pull request #18265 from frenzibyte/ios-indirect-event
Enable proper mouse support for osu! on iPadOS
2022-05-17 15:06:47 +09:00
Dean Herbert
ffbd4f7990
Merge pull request #18309 from peppy/sentry-tag-os-processor
Add sentry tags for operating system and processor count
2022-05-17 15:02:35 +09:00
Dean Herbert
31137bebf8 Revert realm to previous release to fix iOS crashes 2022-05-17 14:52:27 +09:00
Dean Herbert
bc294b8157 Add sentry tags for operating system and processor count
These would usually be in the log header, but right now that's not
conveyed. An example use case would be better understanding
https://sentry.ppy.sh/organizations/ppy/issues/846/?project=2&query=is%3Aunresolved&sort=freq&statsPeriod=14d,
where we currently don't know whether it is a desktop or mobile OS.
2022-05-17 12:53:14 +09:00
Dan Balasescu
934bcaf82e Adjust tests 2022-05-17 09:10:52 +10:00
Jay L
db6abd86f0 Rectify null value call
tired programming is never a good idea
2022-05-17 09:10:52 +10:00
Jay L
c7ec95c0d0 Rectify Review Changes 2022-05-17 09:10:52 +10:00
Jay L
94294ba351 Apply Review Changes 2022-05-17 09:10:52 +10:00
Jay L
d94e30bed3 Rewrite Performance difficultyValue Calculation
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
2022-05-17 09:10:52 +10:00
Jay L
b44afb19b1 Include Convert Penalty
For low colour variance
2022-05-17 09:10:52 +10:00
Jay L
d174099016 Refactor and Cleanup of Stamina.cs 2022-05-17 09:10:52 +10:00
Jay L
f15738fded Remove Redundant Detection
Not needed, as nerf is not required anymore and has negative effect.
2022-05-17 09:10:52 +10:00
Jay L
48b7e0f090 Stamina Skill Rewrite and Refactor 2022-05-17 09:10:52 +10:00
Dean Herbert
6f7c675dfe
Merge pull request #18304 from ThePooN/action-sentry-release
👷 Push tagged releases to Sentry
2022-05-17 01:31:45 +09:00
Hugo "ThePooN" Denizart
d7aed77340 👷 Push tagged releases to Sentry 2022-05-16 16:01:42 +02:00
Dean Herbert
218642c300 Update unsafe file write usages 2022-05-16 18:05:27 +09:00
Dean Herbert
f78eb0066c Update Storage in line with new methods 2022-05-16 17:51:12 +09:00
Dan Balasescu
ff85ce84ec
Merge pull request #18300 from peppy/add-ruleset-context-tags
Add ruleset context to sentry error reports
2022-05-16 17:21:39 +09:00
Dean Herbert
9331c62306 Also add realm ruleset count 2022-05-16 16:09:50 +09:00
Dean Herbert
5ec05a8653 Add tags for current screen and ruleset 2022-05-16 15:51:32 +09:00
Dean Herbert
8c9edee360 Add ruleset context to sentry error reports 2022-05-16 15:47:00 +09:00
Dan Balasescu
a633501687 Change FilterTerms to use LocalisableString 2022-05-16 14:09:37 +09:00
Jai Sharma
ae5b6c3e10 Use dummy channel to show selector and remove ChannelListSelector
Add dummy channel `DummySelectorChannel` which should be set as the
current channel in the channel manager when the selector in the chat
overlay should be shown.

Refactors the `ChannelListItem` to not show mention pill and close
button when the channel is the dummy selector channel.

Ensure that the `ChannelList` selects the dummy channel on clicking the
selector item.

Removes `ChannelListSelector` as it is no longer needed.

Removes the `setCurrent` parameter from `ChannelManager.JoinChannel`
method as it is no longer needed.
2022-05-15 20:24:49 +01:00
Bartłomiej Dach
170df01b46
Adjust difficulty multiplier scale transition on mod overlay
The previous transition was supposed to be a center-anchored elastic
scale-in, but this didn't work as intended - because the multiplier
ended up inside of an auto-sized right-aligned container, the animation
itself would end up being anchored right.

Attempts to remove the scale transition resulted in a rather
jarring-looking result, so swap out the elastic scale-in for a sweep-in
effect from the top, to match the header and avoid introducing too many
directions of movement.

Delay values tweaked "to taste" - can be adjusted further if there is an
alternative set of values that feels better.
2022-05-15 20:44:50 +02:00