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Commit Graph

120 Commits

Author SHA1 Message Date
Bartłomiej Dach
a83c45b50e
Fix compile failures from framework breaking change 2022-06-24 16:07:14 +02:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
f3c9f9a216
Merge pull request #18751 from frenzibyte/tournament-beatmap
Improve tournament beatmap JSON storage using lightweight model
2022-06-18 11:00:26 +09:00
Salman Ahmed
4c47996130 TournamentPlayer -> TournamentUser 2022-06-18 02:33:26 +03:00
Salman Ahmed
60903be566 Standardise naming for online ID
Rather than continuing with `ID` or `Id`, this should follow the new
standards and use `OnlineID` instead. Only updating this since it's a
newly introduced class.
2022-06-18 01:48:16 +03:00
Salman Ahmed
9f97d1a7db Replace tournament beatmap storage type with lightweight model 2022-06-18 01:34:09 +03:00
Salman Ahmed
b977ce7995 Replace tournament player storage type with lightweight model 2022-06-17 21:35:04 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
afbb1fa750 Fix tournament user stat population potentially using wrong ruleset
`OsuGameBase.Ruleset` is bound
[late](7d0470794b/osu.Game.Tournament/TournamentGameBase.cs (L169))
so we must use the ladder one during user retrieval.

Closes https://github.com/ppy/osu/issues/18363.
2022-05-23 14:07:11 +09:00
Dean Herbert
218642c300 Update unsafe file write usages 2022-05-16 18:05:27 +09:00
Dean Herbert
a06b0a4966 Fix tournament bracket parsing's ruleset refetch logic not working correctly
Due to equality being based on `ShortName`, it was feasible that the
re-fetch exited early (in bindable shortcutting logic) causing the
ruleset's `OnlineID` to remain `-1` or something equally wrong.

Resolves issue pointed out at
https://github.com/ppy/osu/discussions/17538#discussioncomment-2471746.
2022-03-31 18:41:00 +09:00
Dean Herbert
a7a7584d3e Add test coverage ensuring ruleset ID is correct after bracket read
Historically, tournament client may have written incorrect `OnlineID`
values. We wanted to use `ShortName` to re-fetch the ruleset. This test
ensures this flow is working correctly.
2022-03-31 18:39:58 +09:00
Dean Herbert
b5f670cc5b Add far too many fixes for ruleset non-nullable requirements 2022-01-12 23:24:11 +09:00
Dean Herbert
51251e3204 Fix CI reported warnings 2022-01-12 22:39:00 +09:00
Dean Herbert
5158736839 Avoid saving bracket if parsing failed, at all costs 2021-12-03 16:06:38 +09:00
Dean Herbert
ba05a0a383 Centralise specification of bracket.json filename 2021-12-03 16:04:11 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Dan Balasescu
f9ca7f5df1
Merge pull request #15319 from peppy/beatmap-refactor/tournament
Remove all usage of `BeatmapInfo` / `BeatmapSetInfo` from tournament mode
2021-10-28 16:26:06 +09:00
Dean Herbert
a6669a3892 Add mention of why the serialisation happens outside stream usage 2021-10-28 15:04:09 +09:00
Dean Herbert
ef26b0ba8a Fix serlialisation failure during ladder saving causing all existing file content to be deleted 2021-10-28 15:00:30 +09:00
Dean Herbert
f1499641f3 Rename all usages of APIBeatmap to beatmap in tournament namespace 2021-10-27 18:42:48 +09:00
Dean Herbert
5448b94039 Change repopulation rules to cover the fact that the serisalisation model has changed
This also adds a progress display to show how repopulation is going. It
can take a while on a large bracket.
2021-10-27 18:42:48 +09:00
Dean Herbert
35168948fe Fix PopulateUser not populating immediately when immediate is specified (due to scheduling) 2021-10-27 18:26:44 +09:00
Dean Herbert
3130616300 Update tournament components to use APIBeatmap directly 2021-10-27 18:26:44 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
7111f58bfe Fix tournament client silently failing on error during parsing 2021-10-25 16:49:33 +09:00
Dean Herbert
b41fa41c85 Rename APIRequest.Result to Response 2021-10-05 14:28:56 +09:00
Dean Herbert
ec61c3c5ee Rename all remaining cases 2021-10-03 00:55:29 +09:00
Dean Herbert
77b354bfba Resolve ruleset from store after loading tournament ladder 2021-07-30 02:12:03 +09:00
Dean Herbert
b5954a55ad Remove empty <returns> xmldoc 2021-04-12 17:46:14 +09:00
Salman Ahmed
51a5652666 Refetch tournament users on null country rank 2021-03-01 22:42:53 +03:00
Dean Herbert
b68dbbceff
Merge branch 'master' into multiplayer-participant-rank 2021-02-19 13:16:44 +09:00
Salman Ahmed
61bf9a64bb Revert failed user requests changes with returning user ID instead 2021-02-17 11:22:03 +03:00
Salman Ahmed
a845e96b7a Replace Ranks.Global completely with a GlobalRank property 2021-02-17 08:52:04 +03:00
Salman Ahmed
85ebc8e06c Fix potentially overwriting user ID from failed request 2021-02-17 07:50:14 +03:00
Salman Ahmed
3b4e02e5c7 Fix user population not immediate on bracket loading 2021-02-17 07:50:14 +03:00
Dean Herbert
7d057ab6ce Fix two threading issues 2021-02-12 22:38:55 +09:00
Dean Herbert
725db56837 Add loading spinner while tournament bracket is loading / retrieving data 2021-02-12 16:55:34 +09:00
Dean Herbert
49057e8cbc Cache TournamentStorage explicitly for better safety 2021-01-11 14:38:42 +09:00
Dean Herbert
a6766e64de Add custom handling of Point serialization to fix startup crashes of tournament client
SixLabors moved their data types around in a recent update (see
https://github.com/ppy/osu-framework/pull/4025) and it was deemed that
we should prefer `System.Drawing` primitives where possible.

This was applied to the tournament client via
https://github.com/ppy/osu/pull/11072 without correct consideration
given to the fact that we serialize these types.

`System.Drawing.Point` serializes into a comma separated string, which
seems to be less correct than what we had, so I've switched back to the
old format for the time being. We can reasses this in the future; the
main goal here is to restore usability to the tournament client.

Closes #11443.
2021-01-08 17:08:10 +09:00
Dean Herbert
daceb0c049 Fix texture store not being initialised correctly
Without this change flags/mods would not work as expected. The video
store was being added as the texture store incorrectly.
2020-10-19 15:48:34 +09:00
Shivam
9d2392b6b1 Cache TournamentStorage as Storage and only cast when necessary 2020-06-24 00:14:44 +02:00
Shivam
291dadf0b2 Merge branch 'master' of https://github.com/ppy/osu into tourney-asset-refactor 2020-06-22 12:01:24 +02:00
Shivam
29ae1c460a TournamentStorage now takes in a parent storage 2020-06-16 17:00:20 +02:00
Bartłomiej Dach
1cd96b8002 Rework StableInfo into a DI'd data structure 2020-06-13 15:06:07 +02:00
Dean Herbert
5041c74c7a Fix merge issue 2020-06-12 11:30:15 +09:00
Dean Herbert
5ef3a3f188
Merge branch 'master' into tourney-asset-refactor 2020-06-12 11:23:05 +09:00
Dean Herbert
80140842dc
Merge branch 'master' into headless-tournamentgamebase 2020-06-12 10:51:37 +09:00
Shivam
2964b457a0 Rename VideoStorage to VideoStore 2020-06-11 15:05:28 +02:00
Shivam
c2e01e198f Rename tournamentStorage to storage 2020-06-11 13:55:29 +02:00