Dean Herbert
3802cb29a4
Fix failing tests doing reference comparisons between string and LocalisedString
2021-02-25 17:49:54 +09:00
Dean Herbert
90e8308716
Merge branch 'master' into localisation-refactor-framework
2021-02-25 17:28:55 +09:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
Dean Herbert
cdbf8de29d
Update other tests which can benefit from using a shorter beatmap
2021-02-22 14:53:32 +09:00
Jamie Taylor
2ee634d173
Create subclass for "Error" notifications to allow them to have a unique pop-in sound
2021-02-11 13:55:43 +09:00
Dean Herbert
98a83722ff
Move the point at which selected mods are reset in tests to allow mutliple creation test flow
2021-02-10 15:29:55 +09:00
Dean Herbert
de8a60435f
Add failing test covering reported breaking case
2021-02-10 14:44:37 +09:00
Dean Herbert
e9ef4aaf88
Add test covering expectations of external mod changes
2021-02-10 14:34:45 +09:00
Dean Herbert
0efad9ded1
Add test coverage of setting reset on deselection
2021-02-09 13:54:13 +09:00
Dean Herbert
3e750feaa4
Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection
2021-02-05 16:42:35 +09:00
Dean Herbert
cef16a9f61
Add test coverage of animation / selection flushing
2021-02-04 19:55:15 +09:00
Dean Herbert
15062cc63f
Fix intermittent test failures
2021-02-04 19:29:48 +09:00
Dean Herbert
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay
2021-02-03 23:44:08 +09:00
Dean Herbert
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid
2021-02-03 22:11:33 +09:00
Dean Herbert
77735ac9dc
Merge pull request #11663 from smoogipoo/modselect-disable-stacking
...
Allow mod buttons to not be stacked
2021-02-03 22:11:02 +09:00
smoogipoo
921f008217
Fix ModIcon not updating background colour correctly
2021-02-02 21:35:08 +09:00
smoogipoo
e58ece9e10
Make ModSelectOverlay abstract
2021-02-02 21:06:04 +09:00
smoogipoo
50e92bd0ed
Fix selection not being preserved when IsValidMod changes
2021-02-02 20:50:54 +09:00
smoogipoo
10ceddf3ff
Make IsValidMod adjustable
2021-02-02 20:47:50 +09:00
smoogipoo
6d620264f4
Allow mod buttons to not be stacked
2021-02-02 20:27:41 +09:00
Bartłomiej Dach
360f26c13d
Merge branch 'master' into scroll-to-20
2021-01-22 19:58:36 +01:00
smoogipoo
54dbb43f79
Fix more potential failures
2021-01-21 14:03:35 +09:00
Dean Herbert
7c4a072568
Merge branch 'master' into scroll-to-20
2021-01-21 13:48:26 +09:00
smoogipoo
163a937e41
Fix mod test failing intermittently
2021-01-21 13:30:53 +09:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Salman Ahmed
268f9d661f
Dispose of local config on disposal
2021-01-13 13:00:14 +03:00
Salman Ahmed
80fa2cf693
Add test coverage
2021-01-12 11:14:05 +03:00
Salman Ahmed
375ecf92ed
Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings
2021-01-09 00:26:18 +03:00
Dean Herbert
0639429a23
Fix test (and remove no longer valid test)
2021-01-05 18:10:39 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Salman Ahmed
ee664ad571
Add test coverage
2021-01-01 03:47:18 +03:00
Endrik Tombak
668f89d8b2
Copy test from #11019
2020-12-22 17:33:11 +02:00
Dean Herbert
eb38bc4b4c
Add the ability to import into ArchiveModelManagers from a stream
2020-12-07 18:09:18 +09:00
Joehu
15e0ea332b
Check state instead of alpha in tests
2020-12-06 13:18:19 -08:00
Andrei Zavatski
c4cb1440ab
Rename PaginatedContainerHeader to ProfileSubsectionHeader
2020-11-21 02:59:01 +03:00
Joehu
ef3c918a3c
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
Andrei Zavatski
4f6081c7f3
Use BindableList<T>
2020-10-28 19:44:13 +03:00
Andrei Zavatski
c4efceceb2
Use char instead of sting for request parameter creation
2020-10-27 23:57:11 +03:00
Andrei Zavatski
008d1d697c
Implement filtering by rank achieved
2020-10-27 23:14:48 +03:00
Andrei Zavatski
1710b396e7
Implement BeatmapSearchMultipleSelectionFilterRow
2020-10-27 22:27:29 +03:00
Andrei Zavatski
1b40b56d41
Add ability to search by play criteria
2020-10-27 21:30:53 +03:00
Andrei Zavatski
26a60d898c
Implement BeatmapSearchExtraFilterRow
2020-10-27 21:22:20 +03:00
Bartłomiej Dach
c3f1a30447
Merge branch 'master' into mod-customisation-absorb-mouse-input
2020-10-15 00:40:27 +02:00
smoogipoo
f04aec538f
Fix MultiMod throwing exceptions when creating copies
2020-10-14 18:12:19 +09:00
Leon Gebler
28d3295f9f
Test Class Fixes
2020-10-13 19:20:15 +02:00
Leon Gebler
7df9282727
CodeAnalysis fixes
2020-10-12 15:58:34 +02:00
Leon Gebler
8768891b12
Add testing for clicking mods through customisation menu
2020-10-12 14:41:05 +02:00
Dean Herbert
87bf3bdc16
Add the most basic implementation of LabelledSliderBar feasible
2020-10-06 17:26:06 +09:00
Dan Balasescu
54520faa7e
Merge pull request #10082 from EVAST9919/profile-sections-update
...
Update section headers in ProfileOverlay in line with web
2020-09-11 14:53:17 +09:00
Bartłomiej Dach
97690c818c
Add regression test coverage
2020-09-11 00:12:05 +02:00