Bartłomiej Dach
1af464d5ae
Bump difficulty calculator versions
...
In order for the new star difficulty to be shown to users on the next
release.
catch's difficulty calculator version is not bumped because the only
catch change pending deploy is https://github.com/ppy/osu/pull/28353 and
that affects performance points only.
2024-10-07 15:38:41 +02:00
tsunyoku
f54a5a5b0e
Merge branch 'master' into no-combo-scaling
2024-10-03 16:37:20 +01:00
Givikap120
1b77b3912b
initial commit
2024-09-22 15:01:58 +03:00
Givikap120
251d009394
moved conversion formulas to respective classes
2024-08-05 16:08:30 +03:00
apollo-dw
9b60abe486
Merge branch 'ppy:master' into no-combo-scaling
2024-05-11 13:24:16 +01:00
tsunyoku
c5f392c17d
only compute flashlight in osu! difficulty calculations when required
2024-02-10 15:25:03 +00:00
Dan Balasescu
2334be1987
Split legacy scoring attributes into a separate object
2023-09-07 21:10:38 +09:00
Dean Herbert
1629024111
ILegacyScoreProcessor
-> ILegacyScoreSimulator
2023-07-04 17:32:54 +09:00
Dan Balasescu
09bc8e45de
Refactoring
2023-06-28 16:14:32 +09:00
Dan Balasescu
a9c65d200a
Initial conversion of scores
2023-06-26 22:19:01 +09:00
Dan Balasescu
06565871d6
Add flag to disable computing legacy scoring values
2023-06-24 01:03:18 +09:00
Dan Balasescu
bfa449e47a
Adjust attribute data
2023-06-19 21:38:13 +09:00
Dan Balasescu
b9f485b551
Merge classes + split out
2023-06-13 02:32:54 +09:00
Dan Balasescu
446807e7f6
Add combo score / bonus score attributes
2023-06-12 23:00:29 +09:00
Dan Balasescu
d10c63ed2d
Fix difficulty calculation when mods are involved
2023-06-08 16:29:34 +09:00
Dan Balasescu
77c745cc94
"TotalScoreV1" -> "LegacyTotalScore"
2023-06-06 17:25:28 +09:00
Dan Balasescu
02111e3854
Implement ScoreV1 calculation for OsuRuleset
2023-06-02 17:36:45 +09:00
apollo-dw
23d0c03fc8
Merge branch 'master' into no-combo-scaling
2022-10-24 02:17:39 +01:00
Dan Balasescu
1e9b60f07f
Merge pull request #16524 from stanriders/move-td-reduction
...
Fix touch device difficulty reduction not affecting star rating
2022-09-21 12:51:14 +09:00
StanR
1801ae3c6a
Move flashlight TD difficulty reduction to diffcalc
2022-09-14 17:40:22 +03:00
StanR
c2e3fcfa3f
Merge branch 'master' into move-td-reduction
2022-09-09 17:24:58 +03:00
apollo-dw
b5779508d0
Retrieve great hit window from the hit object
2022-09-06 17:10:32 +01:00
Dan Balasescu
9645bfe708
Bump difficulty calculator versions
2022-09-02 16:27:25 +09:00
Dan Balasescu
2c6c315e3a
Merge branch 'master' into pp-balancing
2022-08-04 15:40:46 +09:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
StanR
35e841de95
Move base performance multiplier to a const
2022-07-20 15:54:49 +03:00
StanR
760742e358
Move relax global multiplier to diffcalc
2022-07-14 00:42:50 +03:00
StanR
212360f67e
Make relax ok/meh nerfs less drastic, add flashlight nerf, remove ar bonus for relax
2022-07-04 19:59:30 +03:00
Dan Balasescu
e6ccca8045
Fix inspection
2022-06-29 16:29:17 +09:00
emu1337
26b0815fc8
fixed casting the wrong skill
2022-06-20 04:19:07 +02:00
emu1337
ecbbd29c9b
Merge branch 'master' into speed-acc-scaling
...
# Conflicts:
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
2022-06-20 04:15:35 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
apollo-dw
e7602563fb
Fetch lastlast object from beatmap, not objects list
2022-06-10 10:28:14 +01:00
apollo-dw
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
apollo-dw
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Dan Balasescu
ce095d6af6
Merge branch 'master' into fl-opacity
2022-04-26 18:34:53 +09:00
apollo-dw
c18df86720
Remove clockrate factor
2022-02-19 15:33:28 +00:00
Dan Balasescu
215da7e933
Reimplement as extension method on IBeatmap
...
Implementation has changed slightly to support arbitrary levels of
nested hitobjects.
2022-02-16 12:06:49 +09:00
Henry Lin
74a55ead77
Simplify combo counting logic
2022-01-23 13:00:54 +08:00
Henry Lin
f53ce5aedf
Fix max combo calculation in osu diffcalc
2022-01-23 11:11:12 +08:00
Dan Balasescu
36d1cdb95a
Merge branch 'master' into fl-opacity
2022-01-20 14:48:20 +09:00
StanR
b77e6f92b7
Fix touch device difficulty reduction not affecting star rating
2022-01-19 22:31:11 +03:00
Luminiscental
132079004c
Remove unnecessary truncation
2022-01-04 12:30:05 +00:00
apollo-dw
fd1028f3bb
Use clockrate in the difficult strain count method
2021-12-29 23:49:07 +00:00
apollo-dw
d51456741c
Merge master
2021-12-29 18:12:30 +00:00
apollo-dw
e9589e57a6
Fix logical error
2021-12-27 02:23:03 +00:00
apollo-dw
5640918c8c
New miss penalty formula, using relevant difficult notes in each skill (targets diffspikes)
2021-12-26 23:51:49 +00:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dan Balasescu
383bf7cdfc
Only allow HD combination alongside FL
2021-11-30 10:39:48 +09:00