Also fixes the broken IPC condition
- Allow basic clicking of hitobjects. - Break non-osu! game modes temporarily. - Fix some issues with RollingCounters. - Add the ability to increment counters.
This to match more with the current behavior in osu!mania.
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs osu.Game/GameModes/Menu/ButtonSystem.cs osu.Game/Online/Chat/Display/ChatLine.cs osu.Game/OsuGame.cs osu.Game/Overlays/ToolbarButton.cs
Conflicts: osu-framework osu.Desktop.VisualTests/Program.cs
Rolling counters (initial)
Conflicts: osu-framework
More complex than the other counters, but hopefully functional. I subestimated you and your silly bouncing animations. >.>
Conflicts: osu.Game/GameModes/Menu/Intro.cs
Moved a few things to allow using common transforms for a star counter. This implementation is basic and hacky, but good enough as proof of concept.