Bartłomiej Dach
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fee56ac6d2
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Use new IGameplayClock.IsRewinding member
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2023-07-08 18:29:49 +02:00 |
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Dean Herbert
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a76cd9b0e6
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Update osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs
Co-authored-by: Jamie Taylor <me@nekodex.net>
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2023-07-08 00:44:26 +09:00 |
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Dean Herbert
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8b5d5c9ae2
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Fix rewinding causing incorrectly stronged non-strong hits
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2023-07-07 15:13:25 +09:00 |
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Dean Herbert
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9bdc80a749
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Move flourish playback to own trigger source
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2023-07-07 14:46:36 +09:00 |
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Dean Herbert
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d4c252ddf9
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Revert cancelling logic changes based on review feedback
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2023-07-07 14:28:57 +09:00 |
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Dean Herbert
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5af4aa8741
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Avoid strong hits cutting off other strong hits
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2023-07-06 14:05:49 +09:00 |
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Dean Herbert
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8f61f5e4c6
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Cache Playfield for the sake of tests
I'm open to an alternative. Name it.
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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f086908831
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Don't attempt to play drum samples when rewinding
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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010262c764
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Change strong hit sample handling to be user input based, not hit object based
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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a9587fd1aa
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Move strong hit handling to DrumSamplePlayer and separte trigger sources
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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beed390031
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Add balance adjust to base implementation of DrumSampleTriggerSource
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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ae86fc736a
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Add argon-specific DrumSamplePlayer
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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f54eb8d7fa
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Move DrumSamplePlayer to be a skinnable component
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2023-07-05 18:44:27 +09:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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45adca17da
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Make DrumSamplePlayer a CompositeDrawable
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2022-06-02 14:39:57 +09:00 |
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Dean Herbert
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f3d4cd3f95
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Fix various code inspection issues
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2022-06-02 14:36:07 +09:00 |
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Aaron Hong
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c33a661a49
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osu!taiko touch implementation syntax formatting cleanup
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2022-03-11 03:36:03 -08:00 |
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Aaron Hong
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1ed06f30e7
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osu!Taiko touch implementation code cleanup
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2022-03-11 03:33:03 -08:00 |
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Aaron Hong
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317869078f
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Basic functionality for Taiko touch input now complete
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2022-03-10 05:09:07 -08:00 |
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