As it turns out, the tightening of hitcircle lifetimes in editor caused
the test to fail, since the objects were too far apart and at the
starting time of the test, the first object was fully faded out and as
such not alive, therefore leading cyclic selection to fail to select it.
To fix, bring all three objects closer together time-wise so that this
does not happen and the test can continue to exercise its original
behaviour.
Because nobody else should need to do anything as cursed as what
`ScheduleScreen` was doing (which is 95% of the reason why the selection
box even broke there).