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Commit Graph

65856 Commits

Author SHA1 Message Date
Bartłomiej Dach
6888cda02c
Make LegacyScoreDecoder.PopulateMaximumStatistics() public
For `osu-tools` consumption.
2024-01-29 21:42:38 +01:00
Dean Herbert
b3919bff56
Merge pull request #26780 from bdach/fix-websocket-very-bad-not-good
Fix incorrect handling of `StartChatRequest` in websocket chat client
2024-01-30 05:11:55 +09:00
Bartłomiej Dach
39883cc102
Merge pull request #26773 from peppy/fix-song-select-osu-logo-position
Fix osu! logo being mispositioned in song select on very wide resolutions
2024-01-29 20:39:44 +01:00
Bartłomiej Dach
1fbc92ca7e
Merge branch 'master' into fix-song-select-osu-logo-position 2024-01-29 20:11:52 +01:00
Bartłomiej Dach
acc2614090
Apply alternative solution
Fixes the logo flying out of the wrong corner when transitioning from
song select to gameplay.

Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-01-29 20:07:27 +01:00
Salman Ahmed
959cc7c7d9 Rewrite time range computation logic to be completely based on stable code 2024-01-29 21:26:36 +03:00
Bartłomiej Dach
996ae0ecc1
Fix incorrect handling of StartChatRequest in websocket chat client
Fixes this happening on staging:

	[network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connected!
	[network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connect attempt failed: Can't use WaitSafely from inside an async operation.

I'm not sure how I ever allowed that `.WaitSafely()` to be there. It
did feel rather dangerous but then I must have forgotten and never
noticed it failing. Which is weird because you'd think that would be
caught by testing that chat isn't working but I'm pretty sure that I
tested that chat *was* indeed working.

Anyway now that entire flow is replaced by something that should
hopefully be somewhat more sane? It has a whole retry flow with logging
now which should be more robust than what was there previously (failing
to start to listen to chat events killing the entire websocket
connection for very little good reason).
2024-01-29 19:22:40 +01:00
Dean Herbert
16c06169ed
Update framework 2024-01-30 01:06:32 +09:00
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert
f2546d72c2
Fix osu! logo being mispositioned in song select on very wide resolutions 2024-01-29 20:45:51 +09:00
Dean Herbert
811b31386b
Merge pull request #26616 from peppy/dont-round-sv 2024-01-29 20:42:38 +09:00
Dean Herbert
a3199333bb
Merge pull request #26698 from EVAST9919/slider-sample-alloc
Reduce sliding sample allocations in `DrawableSlider`
2024-01-29 20:37:32 +09:00
Dean Herbert
034f8c0388
Also fix spinner case 2024-01-29 20:36:59 +09:00
Dean Herbert
f1c1d9cb14
Merge pull request #26772 from peppy/update-framework
Update framework
2024-01-29 20:15:01 +09:00
Bartłomiej Dach
11ec8a1cad
Merge branch 'master' into dont-round-sv 2024-01-29 11:52:46 +01:00
Bartłomiej Dach
8a11ff1227
Apply local precision workaround to editor effect section 2024-01-29 11:52:38 +01:00
Dean Herbert
a1fe5eedd5
Merge pull request #26751 from frenzibyte/fix-multiplayer-fail-freezing-score
Fix score processor no longer applying results when failing in multiplayer match
2024-01-29 19:51:31 +09:00
Dean Herbert
1efdf2ae25
Update framework 2024-01-29 19:45:56 +09:00
Dean Herbert
8341da7586
Revert "Remove dead code" (mostly)
This reverts commit 6070eac6ee.
2024-01-29 19:43:40 +09:00
Dean Herbert
dc28a6b873
Update resources 2024-01-29 19:33:13 +09:00
Dean Herbert
cbbe2f9dc0
Merge pull request #25480 from peppy/2fa
Add two factor authentication flow
2024-01-29 19:14:55 +09:00
Dean Herbert
540ff0da5b
Add loading layer when requesting a code reissue 2024-01-29 17:54:34 +09:00
Bartłomiej Dach
4c5dacd559
Merge pull request #26770 from peppy/fucking-hitobject-references
Fix `OsuPlayfield` being retained indefinitely after gameplay
2024-01-29 09:40:56 +01:00
Dean Herbert
6a469f2cb6
Use switch instead of if-else 2024-01-29 17:18:17 +09:00
Bartłomiej Dach
96811a8874
Fix APIAccess spamming requests while waiting for second factor 2024-01-29 09:14:30 +01:00
Bartłomiej Dach
363fd1d54f
Remove no longer relevant changes 2024-01-29 09:05:03 +01:00
Dean Herbert
4a2602a775
Merge branch 'master' into 2fa 2024-01-29 16:57:29 +09:00
Dean Herbert
48fc0545c2
Merge pull request #26724 from bdach/decouple-notification-websocket-from-chat
Decouple notifications websocket handling from chat operations
2024-01-29 16:57:13 +09:00
Dean Herbert
ef94eff574
Rename PollingChatClientConnector to better describe usage 2024-01-29 16:56:28 +09:00
Bartłomiej Dach
a41ba7c381
Fix more nullable inspections 2024-01-29 08:44:27 +01:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score as nullable
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Dean Herbert
760368709a
Mark some delegates as static because we can 2024-01-29 16:16:28 +09:00
Dean Herbert
eb90ee5415
Add safety in ResultsScreen.Exit to ensure HitEvents are not holding references
This is a catch-all safety disconnecting `ScoreInfo` from `HitObject`s.
2024-01-29 16:16:17 +09:00
Dean Herbert
76832a1495
Remove ScorePerformanceCache
This class was only used in two places, both on the results screen, but
was holding references to `OsuPlayfield` game-wide (due to unrelated
issues, but still).

Because I can't really think of future use cases for this, and running
the calculation twice at results screen isn't a huge overhead, let's
just do that for now to keep things simple.
2024-01-29 15:28:20 +09:00
Dean Herbert
de32e7815b
Clean up DrawableHitObject events on Dispose
This is just general safeties to avoid cases where
components don't correctly unbind events.
2024-01-29 15:28:20 +09:00
Dean Herbert
9c55498058
r# says hi 2024-01-29 15:28:14 +09:00
Salman Ahmed
ee4fe1c068 Fix relax mod not handling objects close to a previous slider's follow area 2024-01-28 23:11:42 +03:00
Dean Herbert
8922190055
Merge pull request #26723 from EVAST9919/progress-bar-improvements
Reduce allocation overhead of song progress bars
2024-01-29 02:44:16 +09:00
Dean Herbert
462dab3c90
Remove unnecessary bindable 2024-01-29 02:13:39 +09:00
Dean Herbert
f4dd84fa77
Fix various inconsistencies and document better 2024-01-29 02:10:33 +09:00
Dean Herbert
23f12e1ea3
Should not be a container 2024-01-29 01:50:27 +09:00
Andrei Zavatski
b48f99ba4b Stop using SliderBar as a base 2024-01-28 18:06:09 +03:00
Andrei Zavatski
ed9e0fe1db Merge branch 'master' into progress-bar-improvements 2024-01-28 17:59:29 +03:00
Salman Ahmed
64b61108ad Move solution to multiplayer flow instead 2024-01-28 00:42:04 +03:00
Salman Ahmed
5f68999893 Fix TestSceneFailJudgement asserts no longer being correct 2024-01-27 23:23:32 +03:00
Salman Ahmed
a25be9927d Fix score processor no longer applying results when failing in multiplayer match 2024-01-27 23:23:10 +03:00
Salman Ahmed
ea641bb8d2 Rename GameplayState.HasFailed to properly clarify its meaning 2024-01-27 23:23:10 +03:00
Salman Ahmed
d38779f962 Add failing test case 2024-01-27 23:22:56 +03:00
Dean Herbert
17a645f6d4
Merge pull request #26750 from EVAST9919/logo-triangles 2024-01-28 03:13:58 +09:00
Andrei Zavatski
9d73d0e04d Clamp logo triangles along both axes 2024-01-27 19:06:04 +03:00