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h1or4dme8
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osu-lazer
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2026-05-22 03:31:54 +08:00
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30,180
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4
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793
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02871c960ba37153075a2781f94de943e49b5ac0
Commit Graph
14 Commits
nullable-ize Mod.Icon
mcendu
·
2020-01-14 21:22:00 +08:00
5d160376c0
Fix name typo of OsuModObjectScaleTween
Huo Yaoyuan
·
2019-12-26 14:25:41 +08:00
9a013acb26
Add shared base class for both mod imlpementations
Dean Herbert
·
2019-07-03 19:42:16 +09:00
cc9a28afa8
Removed redundant imports and fixed indentation
MaxOhn
·
2019-07-01 17:49:37 +02:00
48a828b746
Removed old unnecessary change, updated license header and apply deflating onto first object regardless
MaxOhnh
·
2019-07-01 14:46:17 +02:00
02b9e89f43
Replace deflate progress with modified copy-paste of grow mod
MaxOhnh
·
2019-07-01 13:55:09 +02:00
cd5e1bc4b1
Variable adjustments
MaxOhn
·
2018-10-12 21:34:24 +02:00
a876beeada
Added TestCase, first RepeatPoint now deflates aswell
MaxOhn
·
2018-10-12 20:55:42 +02:00
19efa1cafb
ArmedState now considered, SliderBody now deflates (TODO: handle slider's nested objects)
MaxOhn
·
2018-10-10 01:36:37 +02:00
951ac30de8
set drawableOnApplyCustomUpdateState private to make AppVeyor happy :)
MaxOhn
·
2018-10-01 12:29:21 +02:00
0ae9c78c38
previous commit only added scaling-up (oops), this one includes fading
MaxOhn
·
2018-09-30 14:49:52 +02:00
8b09935c37
add the default fadeout-while-scaling-up to clicked objects
MaxOhn
·
2018-09-30 14:46:36 +02:00
98042eb7d4
fixed object scale upon hit
MaxOhn
·
2018-09-30 14:29:55 +02:00
9a5127d506
Added OsuModDeflate class and adjusted OsuRuleset.cs
MaxOhn
·
2018-09-05 22:54:07 +02:00
b72d44b1e8