Dean Herbert
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010262c764
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Change strong hit sample handling to be user input based, not hit object based
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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a9587fd1aa
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Move strong hit handling to DrumSamplePlayer and separte trigger sources
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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beed390031
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Add balance adjust to base implementation of DrumSampleTriggerSource
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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ae86fc736a
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Add argon-specific DrumSamplePlayer
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2023-07-05 18:44:27 +09:00 |
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Dean Herbert
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9a7bf1bedd
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Fix reversed order of sample return
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2023-07-05 18:44:01 +09:00 |
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Dean Herbert
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571dbf5ab8
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Adjust logic to avoid creating List<> each playback
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2023-06-30 15:42:58 +09:00 |
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Dean Herbert
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c98abf1723
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More correctly handle StrongNestedHitObject s
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2023-06-30 15:38:17 +09:00 |
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Dean Herbert
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e87cf6d256
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Move all remaining osu!taiko sample playback logic out of DrawableHitObject s
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2023-06-30 15:21:34 +09:00 |
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OliBomby
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d97daee96b
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remove all non-test usage of SampleControlPoint
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2023-04-26 13:55:39 +02:00 |
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Dan Balasescu
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7bc8908ca9
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Partial everything
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2022-11-27 00:00:27 +09:00 |
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Dean Herbert
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bc3382f373
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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90e81a595d
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Move DrumSampleTriggerSource into its own class to avoid nested references
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2021-08-26 17:19:46 +09:00 |
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