nanashi-1
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2493468800
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display highest combo instead of current combo
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2022-10-02 18:40:31 +08:00 |
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Dean Herbert
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0296685c74
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Start key counter / gameplay leaderboard hidden to avoid initial fade out
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2022-09-27 17:25:24 +09:00 |
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Dean Herbert
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320f134634
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Use same logic as KeyCounterDisplay
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2022-09-27 15:01:18 +09:00 |
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nanashi-1
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5d18001d75
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move config
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2022-09-26 21:11:38 +08:00 |
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Dean Herbert
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a8338c4efd
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Add local score after existing scores to avoid initial re-sort
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2022-09-21 13:38:40 +09:00 |
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Dean Herbert
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4c4fdfd153
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Provide scores directly to Player instance rather than relying on DI
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2022-09-16 18:15:17 +09:00 |
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Dean Herbert
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fcf54f1bc8
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Fix gameplay leaderboard not being sorted correctly in tie situations
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2022-09-14 14:18:12 +09:00 |
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Dean Herbert
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8a6977213a
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Fix displayed scores in gameplay leaderboard not tracking display mode changes
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2022-09-14 14:02:35 +09:00 |
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Dean Herbert
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6d167070f8
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Add back DI leaderboard retrieval via bindable pathway
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2022-09-13 18:45:11 +09:00 |
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Dean Herbert
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70e6b595f1
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Refactor SoloGameplayLeaderboard to not read scores via DI
Also allows updating scores if they arrive late.
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2022-09-13 18:00:21 +09:00 |
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Dean Herbert
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4c669e2bce
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Track local Player.Score 's user rather than using APIProvider
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2022-09-13 18:00:21 +09:00 |
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Salman Ahmed
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3490b16056
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Add simplified SoloGameplayLeaderboard implementation
Note that this doesn't support waiting until leaderboard finishes fetching scores.
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2022-09-13 18:00:21 +09:00 |
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