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Fix sliderFactor using incorrect aim rating conversion curve (#37624)
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@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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int totalHits = beatmap.HitObjects.Count;
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double sliderFactor = aimDifficultyValue > 0
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? calculateDifficultyRating(aimNoSlidersDifficultyValue) / calculateDifficultyRating(aimDifficultyValue) // TODO: this is intentionally left incorrect
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? calculateAimDifficultyRating(aimNoSlidersDifficultyValue) / calculateAimDifficultyRating(aimDifficultyValue)
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: 1;
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double aimRating = calculateAimDifficultyRating(aimDifficultyValue);
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