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Fix sliderFactor using incorrect aim rating conversion curve (#37624)

This commit is contained in:
StanR
2026-05-19 17:43:30 +05:00
committed by GitHub
Unverified
parent 9a734d4de3
commit b073cdc01e
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
int totalHits = beatmap.HitObjects.Count;
double sliderFactor = aimDifficultyValue > 0
? calculateDifficultyRating(aimNoSlidersDifficultyValue) / calculateDifficultyRating(aimDifficultyValue) // TODO: this is intentionally left incorrect
? calculateAimDifficultyRating(aimNoSlidersDifficultyValue) / calculateAimDifficultyRating(aimDifficultyValue)
: 1;
double aimRating = calculateAimDifficultyRating(aimDifficultyValue);