diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 8e5f23a125..eed6a87d84 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty int totalHits = beatmap.HitObjects.Count; double sliderFactor = aimDifficultyValue > 0 - ? calculateDifficultyRating(aimNoSlidersDifficultyValue) / calculateDifficultyRating(aimDifficultyValue) // TODO: this is intentionally left incorrect + ? calculateAimDifficultyRating(aimNoSlidersDifficultyValue) / calculateAimDifficultyRating(aimDifficultyValue) : 1; double aimRating = calculateAimDifficultyRating(aimDifficultyValue);