From b073cdc01e5b882b940d3e4d5bcf7b10218643c8 Mon Sep 17 00:00:00 2001 From: StanR <8269193+stanriders@users.noreply.github.com> Date: Tue, 19 May 2026 17:43:30 +0500 Subject: [PATCH] Fix `sliderFactor` using incorrect aim rating conversion curve (#37624) --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 8e5f23a125..eed6a87d84 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty int totalHits = beatmap.HitObjects.Count; double sliderFactor = aimDifficultyValue > 0 - ? calculateDifficultyRating(aimNoSlidersDifficultyValue) / calculateDifficultyRating(aimDifficultyValue) // TODO: this is intentionally left incorrect + ? calculateAimDifficultyRating(aimNoSlidersDifficultyValue) / calculateAimDifficultyRating(aimDifficultyValue) : 1; double aimRating = calculateAimDifficultyRating(aimDifficultyValue);