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Swap midVelocity and highVelocity back around

This commit is contained in:
Eloise 2025-01-15 10:28:50 +00:00
parent dd9f7d08c8
commit a9a738c886

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@ -37,8 +37,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
// to be spaced equally to a base SV 1/4 note
double expectedDeltaTime = 21000.0 / effectiveBPM;
var highVelocity = new VelocityRange(480, 640);
var midVelocity = new VelocityRange(360, 480);
var highVelocity = new VelocityRange(480, 640);
double midVelocityDifficulty = 0.5 * DifficultyCalculationUtils.Logistic(effectiveBPM, midVelocity.Center, 1.0 / (midVelocity.Range / 10));