diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ReadingEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ReadingEvaluator.cs index 30534b2014..1b20366752 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ReadingEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ReadingEvaluator.cs @@ -37,8 +37,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators // to be spaced equally to a base SV 1/4 note double expectedDeltaTime = 21000.0 / effectiveBPM; + var highVelocity = new VelocityRange(480, 640); var midVelocity = new VelocityRange(360, 480); - var highVelocity = new VelocityRange(480, 640); double midVelocityDifficulty = 0.5 * DifficultyCalculationUtils.Logistic(effectiveBPM, midVelocity.Center, 1.0 / (midVelocity.Range / 10));