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Clean up density penalty comment
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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// Density refers to an object's deltatime relative to its expected deltatime
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double objectDensity = expectedDeltaTime / Math.Max(1.0, noteObject.DeltaTime);
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// Dense notes are penalised at high velocities
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// High density is penalised at high velocity as it is generally considered easier to read
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// https://www.desmos.com/calculator/u63f3ntdsi
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double densityPenalty = DifficultyCalculationUtils.Logistic(objectDensity, 0.925, 15);
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