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Clean up density penalty comment

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Eloise 2025-01-15 09:53:48 +00:00
parent 9f1bfd2602
commit dd9f7d08c8

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
// Density refers to an object's deltatime relative to its expected deltatime
double objectDensity = expectedDeltaTime / Math.Max(1.0, noteObject.DeltaTime);
// Dense notes are penalised at high velocities
// High density is penalised at high velocity as it is generally considered easier to read
// https://www.desmos.com/calculator/u63f3ntdsi
double densityPenalty = DifficultyCalculationUtils.Logistic(objectDensity, 0.925, 15);