diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ReadingEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ReadingEvaluator.cs index f1b8a3d542..30534b2014 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ReadingEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ReadingEvaluator.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators // Density refers to an object's deltatime relative to its expected deltatime double objectDensity = expectedDeltaTime / Math.Max(1.0, noteObject.DeltaTime); - // Dense notes are penalised at high velocities + // High density is penalised at high velocity as it is generally considered easier to read // https://www.desmos.com/calculator/u63f3ntdsi double densityPenalty = DifficultyCalculationUtils.Logistic(objectDensity, 0.925, 15);