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moved skill multipliers to the top of classes
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@@ -11,11 +11,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
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{
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public class Movement : StrainSkill
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{
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public override double SkillMultiplier => 900;
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private const float absolute_player_positioning_error = 16f;
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private const float normalized_hitobject_radius = 41.0f;
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private const double direction_change_bonus = 21.0;
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public override double SkillMultiplier => 900;
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protected override double StrainDecayBase => 0.2;
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protected override double SumDecay => 0.94;
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@@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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/// </summary>
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public class Flashlight : StrainSkill
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{
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public override double SkillMultiplier => 0.052;
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private readonly bool hasHiddenMod;
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public Flashlight(Mod[] mods)
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@@ -23,7 +24,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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hasHiddenMod = mods.Any(m => m is OsuModHidden);
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}
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public override double SkillMultiplier => 0.052;
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protected override double StrainValueOf(DifficultyHitObject current) => FlashlightEvaluator.EvaluateDifficultyOf(current, hasHiddenMod);
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