1
0
mirror of https://github.com/ppy/osu.git synced 2026-06-04 17:03:57 +08:00

moved skill multipliers to the top of classes

This commit is contained in:
Givikap120
2024-08-05 15:18:14 +03:00
Unverified
parent f17a384390
commit 34d01d3d72
2 changed files with 3 additions and 2 deletions
@@ -11,11 +11,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
{
public class Movement : StrainSkill
{
public override double SkillMultiplier => 900;
private const float absolute_player_positioning_error = 16f;
private const float normalized_hitobject_radius = 41.0f;
private const double direction_change_bonus = 21.0;
public override double SkillMultiplier => 900;
protected override double StrainDecayBase => 0.2;
protected override double SumDecay => 0.94;
@@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Flashlight : StrainSkill
{
public override double SkillMultiplier => 0.052;
private readonly bool hasHiddenMod;
public Flashlight(Mod[] mods)
@@ -23,7 +24,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
hasHiddenMod = mods.Any(m => m is OsuModHidden);
}
public override double SkillMultiplier => 0.052;
protected override double StrainValueOf(DifficultyHitObject current) => FlashlightEvaluator.EvaluateDifficultyOf(current, hasHiddenMod);