From 34d01d3d7203dec1fe2d02f77fcf22e4d2d3a7f5 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Mon, 5 Aug 2024 15:18:14 +0300 Subject: [PATCH] moved skill multipliers to the top of classes --- osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs | 3 ++- osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs index 86210ff7f2..87970b6ee4 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs @@ -11,11 +11,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills { public class Movement : StrainSkill { + public override double SkillMultiplier => 900; + private const float absolute_player_positioning_error = 16f; private const float normalized_hitobject_radius = 41.0f; private const double direction_change_bonus = 21.0; - public override double SkillMultiplier => 900; protected override double StrainDecayBase => 0.2; protected override double SumDecay => 0.94; diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 8af4ca6866..bb28a73473 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills /// public class Flashlight : StrainSkill { + public override double SkillMultiplier => 0.052; private readonly bool hasHiddenMod; public Flashlight(Mod[] mods) @@ -23,7 +24,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills { hasHiddenMod = mods.Any(m => m is OsuModHidden); } - public override double SkillMultiplier => 0.052; protected override double StrainValueOf(DifficultyHitObject current) => FlashlightEvaluator.EvaluateDifficultyOf(current, hasHiddenMod);