diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs index 86210ff7f2..87970b6ee4 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs @@ -11,11 +11,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills { public class Movement : StrainSkill { + public override double SkillMultiplier => 900; + private const float absolute_player_positioning_error = 16f; private const float normalized_hitobject_radius = 41.0f; private const double direction_change_bonus = 21.0; - public override double SkillMultiplier => 900; protected override double StrainDecayBase => 0.2; protected override double SumDecay => 0.94; diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index 8af4ca6866..bb28a73473 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills /// public class Flashlight : StrainSkill { + public override double SkillMultiplier => 0.052; private readonly bool hasHiddenMod; public Flashlight(Mod[] mods) @@ -23,7 +24,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills { hasHiddenMod = mods.Any(m => m is OsuModHidden); } - public override double SkillMultiplier => 0.052; protected override double StrainValueOf(DifficultyHitObject current) => FlashlightEvaluator.EvaluateDifficultyOf(current, hasHiddenMod);