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osu-lazer/osu.Game/Skinning/LegacySkin.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
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using System.IO;
using System.Linq;
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using System.Threading.Tasks;
using osu.Framework.Allocation;
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using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Database;
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using osu.Game.Graphics.Sprites;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Skinning
{
public class LegacySkin : Skin
{
protected TextureStore Textures;
protected IResourceStore<SampleChannel> Samples;
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/// <summary>
/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
/// Their hittable area is 128px, but the actual circle portion is 118px.
/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
/// </summary>
private const float legacy_circle_radius = 64 - 5;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
{
}
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
: base(skin)
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{
Stream stream = storage.GetStream(filename);
if (stream != null)
using (StreamReader reader = new StreamReader(stream))
Configuration = new LegacySkinDecoder().Decode(reader);
else
Configuration = new SkinConfiguration();
Samples = audioManager.GetSampleStore(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
bool hasHitCircle = false;
using (var testStream = storage.GetStream("hitcircle"))
hasHitCircle |= testStream != null;
if (hasHitCircle)
{
Configuration.SliderPathRadius = legacy_circle_radius;
}
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}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Textures?.Dispose();
Samples?.Dispose();
}
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public override Drawable GetDrawableComponent(string componentName)
{
switch (componentName)
{
case "Play/osu/sliderball":
if (GetTexture("sliderb") != null)
return new LegacySliderBall();
break;
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case "Play/Miss":
componentName = "hit0";
break;
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case "Play/Meh":
componentName = "hit50";
break;
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case "Play/Good":
componentName = "hit100";
break;
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case "Play/Great":
componentName = "hit300";
break;
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case "Play/osu/number-text":
return !hasFont(Configuration.HitCircleFont)
? null
: new LegacySpriteText(Textures, Configuration.HitCircleFont)
{
Scale = new Vector2(0.96f),
// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0)
};
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}
// temporary allowance is given for skins the fact that stable handles non-animatable items such as hitcircles (incorrectly)
// by (incorrectly) displaying the first frame of animation rather than the non-animated version.
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// users have used this to "hide" certain elements like hit300.
var texture = GetTexture($"{componentName}-0") ?? GetTexture(componentName);
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if (texture == null)
return null;
return new Sprite { Texture = texture };
}
public class LegacySliderBall : Sprite
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
Texture = skin.GetTexture("sliderb");
Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
}
}
public override Texture GetTexture(string componentName)
{
float ratio = 2;
var texture = Textures.Get($"{componentName}@2x");
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if (texture == null)
{
ratio = 1;
texture = Textures.Get(componentName);
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}
if (texture != null)
{
texture.ScaleAdjust = ratio;
switch (componentName)
{
case "cursormiddle":
case "cursortrail":
case "cursor":
// apply inverse of adjustment in OsuPlayfieldAdjustmentContainer for non-gameplay-scale textures.
texture.ScaleAdjust *= 1.6f;
break;
}
}
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return texture;
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}
public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
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private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
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protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
where T : INamedFileInfo
{
private readonly IHasFiles<T> source;
private readonly IResourceStore<byte[]> underlyingStore;
private string getPathForFile(string filename)
{
bool hasExtension = filename.Contains('.');
string lastPiece = filename.Split('/').Last();
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var legacyName = filename.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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var file = source.Files.Find(f =>
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string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), legacyName, StringComparison.InvariantCultureIgnoreCase));
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return file?.FileInfo.StoragePath;
}
public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
{
this.source = source;
this.underlyingStore = underlyingStore;
}
public Stream GetStream(string name)
{
string path = getPathForFile(name);
return path == null ? null : underlyingStore.GetStream(path);
}
public IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
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byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
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public Task<byte[]> GetAsync(string name)
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{
string path = getPathForFile(name);
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return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
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}
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#region IDisposable Support
private bool isDisposed;
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
{
isDisposed = true;
}
}
~LegacySkinResourceStore()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
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}
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private class LegacySpriteText : OsuSpriteText
{
private readonly TextureStore textures;
private readonly string font;
public LegacySpriteText(TextureStore textures, string font)
{
this.textures = textures;
this.font = font;
Shadow = false;
UseFullGlyphHeight = false;
}
protected override Texture GetTextureForCharacter(char c)
{
string textureName = $"{font}-{c}";
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// Approximate value that brings character sizing roughly in-line with stable
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float ratio = 36;
var texture = textures.Get($"{textureName}@2x");
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if (texture == null)
{
ratio = 18;
texture = textures.Get(textureName);
}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
}
}
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}
}