2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2021-03-12 17:38:16 +08:00
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using osu.Framework.Allocation;
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2017-02-07 12:52:19 +08:00
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using osu.Framework.Graphics;
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2019-03-27 18:29:27 +08:00
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers.Joystick;
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using osu.Framework.Input.Handlers.Midi;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Input.Handlers.Tablet;
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2021-07-15 11:50:34 +08:00
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Game.Localisation;
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2017-05-15 09:55:29 +08:00
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using osu.Game.Overlays.Settings.Sections.Input;
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2018-04-13 17:19:50 +08:00
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2017-05-15 09:55:29 +08:00
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namespace osu.Game.Overlays.Settings.Sections
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{
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public class InputSection : SettingsSection
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{
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private readonly KeyBindingPanel keyConfig;
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public override LocalisableString Header => InputSettingsStrings.InputSectionHeader;
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2020-04-26 02:35:46 +08:00
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[Resolved]
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private GameHost host { get; set; }
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2020-04-26 02:35:46 +08:00
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Keyboard
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};
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2019-05-14 09:45:05 +08:00
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public InputSection(KeyBindingPanel keyConfig)
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{
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this.keyConfig = keyConfig;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new BindingSettings(keyConfig),
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};
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foreach (var handler in host.AvailableInputHandlers)
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{
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var handlerSection = createSectionFor(handler);
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if (handlerSection != null)
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Add(handlerSection);
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}
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}
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private SettingsSubsection createSectionFor(InputHandler handler)
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{
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SettingsSubsection section;
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switch (handler)
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{
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// ReSharper disable once SuspiciousTypeConversion.Global (net standard fuckery)
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case ITabletHandler th:
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section = new TabletSettings(th);
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break;
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case MouseHandler mh:
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section = new MouseSettings(mh);
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break;
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2021-03-12 17:40:38 +08:00
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// whitelist the handlers which should be displayed to avoid any weird cases of users touching settings they shouldn't.
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case JoystickHandler jh:
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section = new JoystickSettings(jh);
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break;
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case MidiHandler _:
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section = new HandlerSection(handler);
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break;
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default:
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return null;
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}
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return section;
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}
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private class HandlerSection : SettingsSubsection
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{
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private readonly InputHandler handler;
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public HandlerSection(InputHandler handler)
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{
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this.handler = handler;
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}
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2021-03-18 20:17:04 +08:00
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = CommonStrings.Enabled,
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Current = handler.Enabled
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},
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};
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}
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2021-07-15 11:50:34 +08:00
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protected override LocalisableString Header => handler.Description;
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2017-02-07 12:52:19 +08:00
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}
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}
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}
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