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Update bindings settings to handle the new structure and show all handlers
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@ -1,11 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input;
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@ -14,35 +14,39 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class MouseSettings : SettingsSubsection
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{
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private readonly MouseHandler mouseHandler;
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protected override string Header => "Mouse";
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private readonly BindableBool rawInputToggle = new BindableBool();
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private Bindable<double> configSensitivity;
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private Bindable<double> handlerSensitivity;
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private Bindable<double> localSensitivity;
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private Bindable<string> ignoredInputHandlers;
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private Bindable<WindowMode> windowMode;
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private SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting;
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private Bindable<bool> relativeMode;
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public MouseSettings(MouseHandler mouseHandler)
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{
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this.mouseHandler = mouseHandler;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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// use local bindable to avoid changing enabled state of game host's bindable.
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configSensitivity = config.GetBindable<double>(FrameworkSetting.CursorSensitivity);
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localSensitivity = configSensitivity.GetUnboundCopy();
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handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy();
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localSensitivity = handlerSensitivity.GetUnboundCopy();
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relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy();
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windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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ignoredInputHandlers = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Raw input",
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Current = rawInputToggle
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LabelText = "High precision mouse",
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Current = relativeMode
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},
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new SensitivitySetting
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{
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@ -76,7 +80,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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base.LoadComplete();
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configSensitivity.BindValueChanged(val =>
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relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true);
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handlerSensitivity.BindValueChanged(val =>
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{
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var disabled = localSensitivity.Disabled;
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@ -85,7 +91,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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localSensitivity.Disabled = disabled;
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}, true);
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localSensitivity.BindValueChanged(val => configSensitivity.Value = val.NewValue);
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localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue);
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windowMode.BindValueChanged(mode =>
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{
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@ -102,32 +108,6 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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confineMouseModeSetting.TooltipText = string.Empty;
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}
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}, true);
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if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
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{
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rawInputToggle.Disabled = true;
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localSensitivity.Disabled = true;
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}
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else
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{
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rawInputToggle.ValueChanged += enabled =>
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{
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// this is temporary until we support per-handler settings.
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const string raw_mouse_handler = @"OsuTKRawMouseHandler";
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const string standard_mouse_handlers = @"OsuTKMouseHandler MouseHandler";
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ignoredInputHandlers.Value = enabled.NewValue ? standard_mouse_handlers : raw_mouse_handler;
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};
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ignoredInputHandlers.ValueChanged += handler =>
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{
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bool raw = !handler.NewValue.Contains("Raw");
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rawInputToggle.Value = raw;
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localSensitivity.Disabled = !raw;
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};
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ignoredInputHandlers.TriggerChange();
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}
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}
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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@ -141,7 +121,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private class SensitivitySlider : OsuSliderBar<double>
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{
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public override string TooltipText => Current.Disabled ? "enable raw input to adjust sensitivity" : $"{base.TooltipText}x";
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public override string TooltipText => Current.Disabled ? "enable high precision mouse to adjust sensitivity" : $"{base.TooltipText}x";
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}
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}
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}
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@ -1,28 +1,88 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings.Sections.Input;
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namespace osu.Game.Overlays.Settings.Sections
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{
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public class InputSection : SettingsSection
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{
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private readonly KeyBindingPanel keyConfig;
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public override string Header => "Input";
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[Resolved]
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private GameHost host { get; set; }
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.Keyboard
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};
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public InputSection(KeyBindingPanel keyConfig)
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{
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this.keyConfig = keyConfig;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new MouseSettings(),
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new KeyboardSettings(keyConfig),
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new BindingSettings(keyConfig),
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};
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foreach (var handler in host.AvailableInputHandlers)
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{
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var handlerSection = createSectionFor(handler);
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if (handlerSection != null)
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Add(handlerSection);
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}
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}
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private SettingsSubsection createSectionFor(InputHandler handler)
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{
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var settingsControls = handler.CreateSettingsControlsFromAllBindables(false);
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if (settingsControls.Count == 0)
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return null;
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SettingsSubsection section;
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switch (handler)
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{
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case MouseHandler mh:
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section = new MouseSettings(mh);
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break;
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default:
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section = new HandlerSection(handler);
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break;
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}
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section.AddRange(settingsControls);
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return section;
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}
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private class HandlerSection : SettingsSubsection
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{
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private readonly InputHandler handler;
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public HandlerSection(InputHandler handler)
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{
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this.handler = handler;
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}
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protected override string Header => handler.Description;
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}
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}
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}
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