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osu-lazer/osu.Game/Overlays/Settings/Sections/InputSection.cs

89 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Handlers;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings.Sections.Input;
namespace osu.Game.Overlays.Settings.Sections
{
public class InputSection : SettingsSection
{
private readonly KeyBindingPanel keyConfig;
public override string Header => "Input";
[Resolved]
private GameHost host { get; set; }
public override Drawable CreateIcon() => new SpriteIcon
{
Icon = FontAwesome.Solid.Keyboard
};
public InputSection(KeyBindingPanel keyConfig)
{
this.keyConfig = keyConfig;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new BindingSettings(keyConfig),
};
foreach (var handler in host.AvailableInputHandlers)
{
var handlerSection = createSectionFor(handler);
if (handlerSection != null)
Add(handlerSection);
}
}
private SettingsSubsection createSectionFor(InputHandler handler)
{
var settingsControls = handler.CreateSettingsControlsFromAllBindables(false);
if (settingsControls.Count == 0)
return null;
SettingsSubsection section;
switch (handler)
{
case MouseHandler mh:
section = new MouseSettings(mh);
break;
default:
section = new HandlerSection(handler);
break;
}
section.AddRange(settingsControls);
return section;
}
private class HandlerSection : SettingsSubsection
{
private readonly InputHandler handler;
public HandlerSection(InputHandler handler)
{
this.handler = handler;
}
protected override string Header => handler.Description;
}
}
}