2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2019-12-09 18:41:31 +08:00
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using osu.Framework.Audio;
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2019-12-09 19:40:38 +08:00
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using osu.Framework.Bindables;
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2019-03-27 18:29:27 +08:00
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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2023-08-24 20:00:32 +08:00
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using osu.Game.Configuration;
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2023-12-19 00:07:33 +08:00
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using osu.Game.Overlays.Settings;
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2018-04-13 17:19:50 +08:00
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2017-05-31 00:49:06 +08:00
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModDaycore : ModRateAdjust
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{
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public override string Name => "Daycore";
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2018-11-30 16:16:00 +08:00
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public override string Acronym => "DC";
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public override IconUsage? Icon => null;
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public override ModType Type => ModType.DifficultyReduction;
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public override LocalisableString Description => "Whoaaaaa...";
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2024-01-31 21:59:35 +08:00
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public override bool Ranked => UsesDefaultConfiguration;
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[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
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{
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MinValue = 0.5,
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MaxValue = 0.99,
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Precision = 0.01,
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};
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2019-12-09 19:40:38 +08:00
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private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
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private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
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private readonly RateAdjustModHelper rateAdjustHelper;
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2019-12-12 14:25:37 +08:00
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protected ModDaycore()
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{
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rateAdjustHelper = new RateAdjustModHelper(SpeedChange);
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2023-10-18 18:27:16 +08:00
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// intentionally not deferring the speed change handling to `RateAdjustModHelper`
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// as the expected result of operation is not the same (daycore should preserve constant pitch).
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2019-12-09 19:40:38 +08:00
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SpeedChange.BindValueChanged(val =>
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{
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freqAdjust.Value = SpeedChange.Default;
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tempoAdjust.Value = val.NewValue / SpeedChange.Default;
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}, true);
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}
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public override void ApplyToTrack(IAdjustableAudioComponent track)
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{
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
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}
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public override double ScoreMultiplier => rateAdjustHelper.ScoreMultiplier;
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}
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2018-01-05 19:21:19 +08:00
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}
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