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osu-lazer/osu.Game.Rulesets.Catch/Tests/TestCaseCatchStacker.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
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[Ignore("getting CI working")]
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public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
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public TestCaseCatchStacker()
: base(new CatchRuleset())
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{
}
protected override Beatmap CreateBeatmap()
{
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var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
}
}
};
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for (int i = 0; i < 512; i++)
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beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
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return beatmap;
}
}
}