1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Tests/TestCaseCatchStacker.cs

29 lines
832 B
C#
Raw Normal View History

2017-10-10 15:34:01 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
2017-10-23 19:58:50 +08:00
[Ignore("getting CI working")]
2017-10-10 15:34:01 +08:00
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchStacker() : base(typeof(CatchRuleset))
{
}
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap();
for (int i = 0; i < 256; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}