1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 10:17:36 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

96 lines
4.0 KiB
C#
Raw Normal View History

2022-05-26 12:08:00 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
2022-08-11 04:09:11 +08:00
using osu.Framework.Localisation;
using osu.Framework.Timing;
2022-06-10 06:52:10 +08:00
using osu.Framework.Utils;
2022-05-26 12:08:00 +08:00
using osu.Game.Configuration;
2022-06-10 06:52:10 +08:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
2022-06-10 06:52:10 +08:00
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
2022-06-10 06:52:10 +08:00
using osu.Game.Rulesets.Osu.Utils;
using osu.Game.Rulesets.UI;
2022-05-26 12:08:00 +08:00
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
2022-06-10 06:52:10 +08:00
internal class OsuModRepel : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
2022-05-26 12:08:00 +08:00
{
public override string Name => "Repel";
public override string Acronym => "RP";
2022-06-10 06:52:10 +08:00
public override ModType Type => ModType.Fun;
2022-08-11 04:09:11 +08:00
public override LocalisableString Description => "Hit objects run away!";
2022-06-10 06:52:10 +08:00
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay), typeof(OsuModMagnetised), typeof(OsuModBubbles), typeof(OsuModDepth) };
2022-06-10 06:52:10 +08:00
2022-05-26 12:08:00 +08:00
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
2022-07-07 04:01:08 +08:00
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
2022-05-26 12:08:00 +08:00
{
Precision = 0.05f,
MinValue = 0.05f,
MaxValue = 1.0f,
};
2022-06-10 06:52:10 +08:00
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Hide follow points as they won't make any sense.
2022-06-10 06:52:10 +08:00
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
}
public void Update(Playfield playfield)
2022-05-26 12:08:00 +08:00
{
var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition;
2022-06-10 06:52:10 +08:00
foreach (var entry in playfield.HitObjectContainer.AliveEntries)
{
var drawable = entry.Value;
var destination = Vector2.Clamp(2 * drawable.Position - cursorPos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
2022-06-10 06:52:10 +08:00
if (drawable.HitObject is Slider thisSlider)
{
2022-06-10 06:52:10 +08:00
var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(thisSlider);
destination = Vector2.Clamp(
destination,
new Vector2(possibleMovementBounds.Left, possibleMovementBounds.Top),
new Vector2(possibleMovementBounds.Right, possibleMovementBounds.Bottom)
);
}
2022-06-10 06:52:10 +08:00
switch (drawable)
{
case DrawableHitCircle circle:
easeTo(playfield.Clock, circle, destination, cursorPos);
2022-06-10 06:52:10 +08:00
break;
case DrawableSlider slider:
if (!slider.HeadCircle.Result.HasResult)
easeTo(playfield.Clock, slider, destination, cursorPos);
2022-06-10 06:52:10 +08:00
else
easeTo(playfield.Clock, slider, destination - slider.Ball.DrawPosition, cursorPos);
2022-06-10 06:52:10 +08:00
break;
}
}
2022-05-26 12:08:00 +08:00
}
2022-06-10 06:52:10 +08:00
private void easeTo(IFrameBasedClock clock, DrawableHitObject hitObject, Vector2 destination, Vector2 cursorPos)
2022-06-10 06:52:10 +08:00
{
double dampLength = Vector2.Distance(hitObject.Position, cursorPos) / (0.04 * RepulsionStrength.Value + 0.04);
2022-06-10 06:52:10 +08:00
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime);
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
2022-06-10 06:52:10 +08:00
hitObject.Position = new Vector2(x, y);
}
2022-05-26 12:08:00 +08:00
}
}